Elminster's Ecologies (TSR1111): Difference between revisions

From TTRPG Vault Wiki
No edit summary
m (Bsycamore moved page TSR1111 - Elminster's Ecologies to Elminster's Ecologies (TSR1111) without leaving a redirect)
 
(No difference)

Latest revision as of 01:18, 28 June 2024

 Elminster's Ecologies
   Publisher: TSR
   Code: TSR1111
   ISBN: 1-56076-917-3
   Published: 1994
   Author(s): Rick Swan, Monte Cook, Eric Haddock, Anthony Pryor
   Rules: Advanced Dungeons and Dragons
   Edition: 2nd Edition
   Setting: Forgotten Realms
   BookType: Campaign Expansion
   Format: Boxed Set
   Series: Elminster’s Ecologies
   Character Level: 
   Physical Copy: Yes
   Owned PDF: Yes
   Library: Yes

Elminster's Ecologies

The world is vast and varied, comprising towering mountains, dense jungles, and sprawling seas. There are regions so cold that their snow never melts, others so hot that their rain turns to steam as it touches the ground.

It is this variety of environments that accounts for the variety of life. In my travels I have noted 73 distinct types of pine trees?I estimate the number of fishes at well over five thousand. The number of insect species likely exceeds the number of grains of sand on the shores of Dragon Reach.

Every environment, no matter how hostile to humankind, is compatible with some form of life. The diversity and adaptability of organisms are staggering?.

-Elminster of Shadowdale

Within this set are nine booklets. Eight of them, each written by and expert in the area, describe various ecological niches on the continent of Faerun. Begin by reading the Explorer's Manual, which:

ntroduces the reader to the organization of the eight area-specific booklets

contains the whole of the above excerpt from Elminster's work-in-progress about Realmsian biodiversity

Provides color-coded encounter tables for the eight other booklets along with instructions for their use.

Would-be travelers are advised to read well the information presented by the Sage of Shadowdale and his eight compatriots, and to memorize the Rules of the Rabbit. There are only three: A rabbit isn't always a rabbit. A rabbit doesn't want to be rich. A rabbit doesn't always stay put. An explanation? You'll find it in the Explorer's Manual. Read on, thou hearty adventurer!


Known Wizard Spells

Troll Repellent (AD&D 2E)

Known Priest Spells

Known Monsters



Books in this Series