Magic Missile: Difference between revisions
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{{Infobox | {{Infobox Spell2E | ||
| Name = Magic Missile | | Name = Magic Missile | ||
| DnDClass = Wizard | | DnDClass = Wizard | ||
Line 13: | Line 13: | ||
| SubField = | | SubField = | ||
| SourceShort = TSR2159 | | SourceShort = TSR2159 | ||
| SourceLong = [[ | | SourceLong = [[Player's Handbook (TSR2159)]], Page 176 | ||
| Vault = Yes | | Vault = Yes | ||
| First Letter = | | Spell2E = Yes | ||
| First Letter = M | |||
| SpellDescription = You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. | | SpellDescription = You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. | ||
}} | }} | ||
Latest revision as of 08:15, 30 June 2024
Magic Missile | |
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1st Level Spell, Evocation | |
Range: 120 feet Duration: Instantaneous Area of Effect: Targeted |
Components: V, S Casting Time: 1 action Saving Throw: None |
Description: You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. | |
Source: Player's Handbook (TSR2159), Page 176 |