Hold Portal: Difference between revisions
(Created page with "{{Infobox Spell2E | Name = Hold Portal | DnDClass = Wizard | Level = 1 | LevelName = 1st Level Spell | School = Alteration | Range = 20 yds./level | Save = None | Duration = 1 rd./level | Components = V | AoE = 20 sq. ft./level | CastingTime = 1 | SubField = | SourceShort = TSR2159 | SourceLong = TSR2159 - Player's Handbook, Page 175 | Vault = Yes | Spell2E = Yes | First Let...") |
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| SourceLong = [[ | | SourceLong = [[Player's Handbook (TSR2159)]], Page 175 | ||
| Vault = Yes | | Vault = Yes | ||
| Spell2E = Yes | | Spell2E = Yes |
Latest revision as of 08:25, 30 June 2024
Hold Portal | |
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1st Level Spell, Alteration | |
Range: 20 yds./level Duration: 1 rd./level Area of Effect: 20 sq. ft./level |
Components: V Casting Time: 1 Saving Throw: None |
Description: This spell magically bars a door, gate, or valve of wood, metal, or stone. The magical closure holds the portal fast, just as if it were securely closed and locked. Any extraplanar creature (djinn, elemental, etc.) with 4 or more Hit Dice can shatter the spell and burst open the portal. A wizard of 4 or more experience levels higher than the spellcaster can open the held portal at will. A knock spell or a successful dispel magic spell can negate the hold portal. Held portals can be broken or physically battered down. | |
Source: Player's Handbook (TSR2159), Page 175 |