Spook: Difference between revisions
(Created page with "{{Infobox Spell2E | Name = Spook | DnDClass = Wizard | Level = 1 | LevelName = 1st Level Spell | School = Illusion, Phantasm | Range = 30 ft. | Save = Neg. | Duration = Special | Components = V, S | AoE = 1 creature | CastingTime = 1 | SubField = | SourceShort = TSR2159 | SourceLong = TSR2159 - Player's Handbook, Page 179 | Vault = Yes | Spell2E = Yes | First Letter = S |...") |
No edit summary |
||
Line 13: | Line 13: | ||
| SubField = | | SubField = | ||
| SourceShort = TSR2159 | | SourceShort = TSR2159 | ||
| SourceLong = [[ | | SourceLong = [[Player's Handbook (TSR2159)]], Page 179 | ||
| Vault = Yes | | Vault = Yes | ||
| Spell2E = Yes | | Spell2E = Yes |
Latest revision as of 08:32, 30 June 2024
Spook | |
---|---|
1st Level Spell, Illusion, Phantasm | |
Range: 30 ft. Duration: Special Area of Effect: 1 creature |
Components: V, S Casting Time: 1 Saving Throw: Neg. |
Description: A spook spell enables the wizard to play upon natural fears to cause the target creature to perceive the spellcaster as someone or something inimical. Without actually knowing what this is, the wizard merely advances threateningly upon the creature. If the creature does not make a successful saving throw vs. spell, it turns and flees at maximum speed as far from the wizard as possible, though items carried are not dropped. The creature has a saving throw penalty of -1 for every two experience levels of the caster, to a maximum of -6 at 12th level. Note that a natural (unmodified) roll of 20 automatically succeeds, regardless of saving throw penalties. Although the caster does not actually pursue the fleeing creature, a phantasm from its own mind does. Each round after the initial casting, the creature receives another saving throw, without penalty, until it successfully saves and the spell is broken. In any event, the spell functions only against creatures with Intelligences of 2 or more, and undead are not affected at all. | |
Source: Player's Handbook (TSR2159), Page 179 |