Passweb: Difference between revisions
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| SubField = | | SubField = | ||
| SourceShort = TSR9326 | | SourceShort = TSR9326 | ||
| SourceLong = [[ | | SourceLong = [[FOR2 - The Drow of the Underdark (TSR9326)]], Page 54 | ||
| Vault = Yes | | Vault = Yes | ||
| Spell2E = Yes | | Spell2E = Yes |
Latest revision as of 08:56, 30 June 2024
Passweb | |
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5th Level Spell, Abjuration/Alteration | |
Range: Touch Duration: 1 round/level Area of Effect: One creature |
Components: V, S Casting Time: 5 Saving Throw: Special |
Description: This spell enables the caster (or one creature) to pass through existing webs, both natural and magical, as though they did not exist. It also permits passage through barriers of rope or vine, provided the area to be passed through incorporates only non-magical, organic materials. The webs are not disturbed or altered in any way by this spell or the passage through them.
A recipient of this spell may try to free creatures or objects already trapped in a web. Three successful Strength Checks and a Dexterity Check must be made in the same round, for an attempt to be successful. (If a trapped being is unwilling to be freed, and able to actively resist, failure is automatic.) This spell does not confer immunity to the effects of viscid globs (created by a particular type of magic wand; see the "Drow Magical Items" chapter.) The caster is always affected by his own passweb, but a touched target creature, even if willing to be affected, gets a saving throw vs. spell. If it is successful, the spell fails and is lost. | |
Source: FOR2 - The Drow of the Underdark (TSR9326), Page 54 |