Armour (AD&D 2E): Difference between revisions

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(Created page with "{{Infobox Spell2E | Name = Armour | DnDClass = Wizard | Level = 1 | LevelName = 1st Level Spell | School = Conjuration | Range = Touch | Save = None | Duration = Special | Components = V, S, M | AoE = 1 creature | CastingTime = 1 rd. | SubField = | SourceShort = TSR2159 | SourceLong = TSR2159 - Player's Handbook, Page 170 | Vault = Yes | Spell2E = Yes | First Letter = A |...")
 
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| SubField      =   
| SubField      =   
| SourceShort  = TSR2159
| SourceShort  = TSR2159
| SourceLong    = [[TSR2159 - Player's Handbook]], Page 170
| SourceLong    = [[Player's Handbook (TSR2159)]], Page 170
| Vault        = Yes
| Vault        = Yes
| Spell2E      = Yes
| Spell2E      = Yes
| First Letter  = A
| First Letter  = A
| SpellDescription =  
| SpellDescription = By means of this spell, the wizard creates a magical field of force that serves as if it were scale mail armour (AC 6). The spell has no effect on a person already armoured or a creature with Armor Class 6 or better. It is not cumulative with the shield spell, but it is cumulative with Dexterity and, in case of fighter/mages, with the shield bonus. The armour spell does not hinder movement or prevent spellcasting, and adds no weight or encumbrance. It lasts until successfully dispelled or until the wearer sustains cumulative damage totalling greater than 8 points + 1 per level of the caster. (It is important to note that the armour does not absorb this damage. The armour merely grants an AC of 6; the wearer still suffers full damage from any successful attacks.) Thus, the wearer might suffer 8 points from an attack, then several minutes later sustain an additional 1 point of damage. Unless the spell were cast by a wizard of 2nd level or higher, it would be dispelled at this time. Until it is dispelled, the armour spell grants the wearer full benefits of the Armor Class gained.
 
The material component is a piece of finely cured leather that has been blessed by a priest.
}}
}}
[[Category:Page Needs Extra Detail]]
 
[[Category:AD&D 2E Spells]]
[[Category:Spells]]

Latest revision as of 05:11, 11 July 2024

Armour
1st Level Spell, Conjuration
 Range: Touch
 Duration: Special
 Area of Effect: 1 creature
 Components: V, S, M
 Casting Time: 1 rd.
 Saving Throw: None
Description: By means of this spell, the wizard creates a magical field of force that serves as if it were scale mail armour (AC 6). The spell has no effect on a person already armoured or a creature with Armor Class 6 or better. It is not cumulative with the shield spell, but it is cumulative with Dexterity and, in case of fighter/mages, with the shield bonus. The armour spell does not hinder movement or prevent spellcasting, and adds no weight or encumbrance. It lasts until successfully dispelled or until the wearer sustains cumulative damage totalling greater than 8 points + 1 per level of the caster. (It is important to note that the armour does not absorb this damage. The armour merely grants an AC of 6; the wearer still suffers full damage from any successful attacks.) Thus, the wearer might suffer 8 points from an attack, then several minutes later sustain an additional 1 point of damage. Unless the spell were cast by a wizard of 2nd level or higher, it would be dispelled at this time. Until it is dispelled, the armour spell grants the wearer full benefits of the Armor Class gained.

The material component is a piece of finely cured leather that has been blessed by a priest.

Source: Player's Handbook (TSR2159), Page 170
 Armour
 1st Level Spell
 Conjuration
 Touch
 Special
 1 creature
 V, S, M
 1 rd.
 None
 By means of this spell, the wizard creates a magical field of force that serves as if it were scale mail armour (AC 6). The spell has no effect on a person already armoured or a creature with Armor Class 6 or better. It is not cumulative with the shield spell, but it is cumulative with Dexterity and, in case of fighter/mages, with the shield bonus. The armour spell does not hinder movement or prevent spellcasting, and adds no weight or encumbrance. It lasts until successfully dispelled or until the wearer sustains cumulative damage totalling greater than 8 points + 1 per level of the caster. (It is important to note that the armour does not absorb this damage. The armour merely grants an AC of 6; the wearer still suffers full damage from any successful attacks.) Thus, the wearer might suffer 8 points from an attack, then several minutes later sustain an additional 1 point of damage. Unless the spell were cast by a wizard of 2nd level or higher, it would be dispelled at this time. Until it is dispelled, the armour spell grants the wearer full benefits of the Armor Class gained.

The material component is a piece of finely cured leather that has been blessed by a priest.Property "Has description" (as page type) with input value "By means of this spell, the wizard creates a magical field of force that serves as if it were scale mail armour (AC 6). The spell has no effect on a person already armoured or a creature with Armor Class 6 or better. It is not cumulative with the shield spell, but it is cumulative with Dexterity and, in case of fighter/mages, with the shield bonus. The armour spell does not hinder movement or prevent spellcasting, and adds no weight or encumbrance. It lasts until successfully dispelled or until the wearer sustains cumulative damage totalling greater than 8 points + 1 per level of the caster. (It is important to note that the armour does not absorb this damage. The armour merely grants an AC of 6; the wearer still suffers full damage from any successful attacks.) Thus, the wearer might suffer 8 points from an attack, then several minutes later sustain an additional 1 point of damage. Unless the spell were cast by a wizard of 2nd level or higher, it would be dispelled at this time. Until it is dispelled, the armour spell grants the wearer full benefits of the Armor Class gained.</br></br>The material component is a piece of finely cured leather that has been blessed by a priest." contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.

 TSR2159
 Wizard
 1
 
 [[Has sphere:{{{Sphere}}}]]
 A
 Yes
 true