Embalm (AD&D 2E): Difference between revisions

From TTRPG Vault Wiki
No edit summary
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 13: Line 13:
| SubField      =   
| SubField      =   
| SourceShort  = TSR2151
| SourceShort  = TSR2151
| SourceLong    = [[TSR2151 - DMGR7 - The Complete Book of Necromancers]], Page 50
| SourceLong    = [[DMGR7 - The Complete Book of Necromancers (TSR2151)]], Page 50
| Vault        = Yes
| Vault        = Yes
| Spell2E      = Yes
| Spell2E      = Yes
Line 21: Line 21:
Thus preserved, a corpse permanently retains the same odour and appearance it had at the time of casting. Embalm does not reverse the effects of putrefaction, but it does prevent any further decay of an individual's physical remains. Unlike more powerful spells (such as Nulathoe's ninemen (FOR) or the clerical spell spirit bind), embalm does not facilitate subsequent resurrection of a corpse. The material component is a drop of vinegar.
Thus preserved, a corpse permanently retains the same odour and appearance it had at the time of casting. Embalm does not reverse the effects of putrefaction, but it does prevent any further decay of an individual's physical remains. Unlike more powerful spells (such as Nulathoe's ninemen (FOR) or the clerical spell spirit bind), embalm does not facilitate subsequent resurrection of a corpse. The material component is a drop of vinegar.
}}
}}
[[Category:AD&D 2E Spells]]
[[Category:Spells]]

Latest revision as of 05:12, 11 July 2024

Embalm
2nd Level Spell, Necromancy, Alteration
 Range: Touch
 Duration: Permanent
 Area of Effect: 1 corpse
 Components: V, S, M
 Casting Time: 2 rounds
 Saving Throw: None
Description: An embalm spell enables the caster to protect a corpse (or a harvested part thereof) against the natural forces of decay and dissolution, until some later time when it is needed for a spell. If me embalmed cadaver is later animated as a zombie, golem, or other form of animated undead, the creature gains +2 hit points per hit die (8 hp/HD maximum) because of the greater strength and resiliency imparted by the spell to the dead tissue. It has no beneficial effect if cast on skeletal remains or on previously animated undead.

Thus preserved, a corpse permanently retains the same odour and appearance it had at the time of casting. Embalm does not reverse the effects of putrefaction, but it does prevent any further decay of an individual's physical remains. Unlike more powerful spells (such as Nulathoe's ninemen (FOR) or the clerical spell spirit bind), embalm does not facilitate subsequent resurrection of a corpse. The material component is a drop of vinegar.

Source: DMGR7 - The Complete Book of Necromancers (TSR2151), Page 50
 Embalm
 2nd Level Spell
 Necromancy, Alteration
 Touch
 Permanent
 1 corpse
 V, S, M
 2 rounds
 None
 An embalm spell enables the caster to protect a corpse (or a harvested part thereof) against the natural forces of decay and dissolution, until some later time when it is needed for a spell. If me embalmed cadaver is later animated as a zombie, golem, or other form of animated undead, the creature gains +2 hit points per hit die (8 hp/HD maximum) because of the greater strength and resiliency imparted by the spell to the dead tissue. It has no beneficial effect if cast on skeletal remains or on previously animated undead.

Thus preserved, a corpse permanently retains the same odour and appearance it had at the time of casting. Embalm does not reverse the effects of putrefaction, but it does prevent any further decay of an individual's physical remains. Unlike more powerful spells (such as Nulathoe's ninemen (FOR) or the clerical spell spirit bind), embalm does not facilitate subsequent resurrection of a corpse. The material component is a drop of vinegar.Property "Has description" (as page type) with input value "An embalm spell enables the caster to protect a corpse (or a harvested part thereof) against the natural forces of decay and dissolution, until some later time when it is needed for a spell. If me embalmed cadaver is later animated as a zombie, golem, or other form of animated undead, the creature gains +2 hit points per hit die (8 hp/HD maximum) because of the greater strength and resiliency imparted by the spell to the dead tissue. It has no beneficial effect if cast on skeletal remains or on previously animated undead.</br></br>Thus preserved, a corpse permanently retains the same odour and appearance it had at the time of casting. Embalm does not reverse the effects of putrefaction, but it does prevent any further decay of an individual's physical remains. Unlike more powerful spells (such as Nulathoe's ninemen (FOR) or the clerical spell spirit bind), embalm does not facilitate subsequent resurrection of a corpse. The material component is a drop of vinegar." contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.

 TSR2151
 Wizard
 2
 
 [[Has sphere:{{{Sphere}}}]]
 E
 Yes
 true