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| BookFormat = Hardback
| BookFormat = Hardback
| BookSeries = Rulebooks
| BookSeries = Rulebooks
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| BookCharacterLevel = N/A
| VaultSML = Dungeons and Dragons
| VaultSML = Advanced Dungeons and Dragons
}}
}}
== Dungeon Master Guide ==
== Dungeon Master Guide ==


Here is the essential manual for the AD&D game Dungeon Master. All the information you need to create and run thrilling, swords-and-sorcery adventures is clearly laid out in the DUNGEON MASTER Guide. Learn all there is to know about magical spells, hundreds of magical devices and treasures, battles, travel, experience awards, and more. This fresh, new format is your guidebook to the challenging world of the AD&D Dungeon Master!
Here is the essential manual for the AD&D game Dungeon Master. All the information you need to create and run thrilling, swords-and-sorcery adventures is clearly laid out in the DUNGEON MASTER Guide. Learn all there is to know about magical spells, hundreds of magical devices and treasures, battles, travel, experience awards, and more. This fresh, new format is your guidebook to the challenging world of the AD&D Dungeon Master!
=== Table of Contents ===
{| class="wikitable"
!
! Page No.
|-
| [[TSR2160 - Introduction|Introduction]]
| style="text-align:right;" | 8
|-
| [[TSR2160 - Chapter 1 - Player Character Ability Scores|Chapter 1 - Player Character Ability Scores]]
| style="text-align:right;" | 10
|-
| [[TSR2160 - Chapter 2 - Player Character Races|Chapter 2 - Player Character Races]]
| style="text-align:right;" | 20
|-
| [[TSR2160 - Chapter 3 - Player Character Classes|Chapter 3 - Player Character Classes]]
| style="text-align:right;" | 26
|-
| [[TSR2160 - Chapter 4 - Alignment|Chapter 4 - Alignment]]
| style="text-align:right;" | 36
|-
| [[TSR2160 - Chapter 5 - Proficiencies|Chapter 5 - Proficiencies]]
| style="text-align:right;" | 44
|-
| [[TSR2160 - Chapter 6 - Money and Equipment|Chapter 6 - Money and Equipment]]
| style="text-align:right;" | 48
|-
| [[TSR2160 - Chapter 7 - Magic|Chapter 7 - Magic]]
| style="text-align:right;" | 60
|-
| [[TSR2160 - Chapter 8 - Experience|Chapter 8 - Experience]]
| style="text-align:right;" | 66
|-
| [[TSR2160 - Chapter 9 - Combat|Chapter 9 - Combat]]
| style="text-align:right;" | 72
|-
| [[TSR2160 - Chapter 10 - Treasure and Magical Items|Chapter 10 - Treasure and Magical Items]]
| style="text-align:right;" | 112
|-
| [[TSR2160 - Chapter 11 - Encounter|Chapter 11 - Encounter]]
| style="text-align:right;" | 128
|-
| [[TSR2160 - Chapter 12 - NPCs|Chapter 12 - NPCs]]
| style="text-align:right;" | 142
|-
| [[TSR2160 - Chapter 13 - Vision and Light|Chapter 13 - Vision and Light]]
| style="text-align:right;" | 158
|-
| [[TSR2160 - Chapter 14 - Time and Movement|Chapter 14 - Time and Movement]]
| style="text-align:right;" | 162
|-
| [[TSR2160 - Chapter 15 - A DM’s Miscellany|Chapter 15 - A DM’s Miscellany]]
| style="text-align:right;" | 174
|-
| [[TSR2160 - Appendix 1 - Treasure Tables|Appendix 1 - Treasure Tables]]
| style="text-align:right;" | 180
|-
| [[TSR2160 - Appendix 2 - Magical Items Tables|Appendix 2 - Magical Items Tables]]
| style="text-align:right;" | 183
|-
| [[TSR2160 - Appendix 3 - Magical Items Descriptions|Appendix 3 - Magical Items Descriptions]]
| style="text-align:right;" | 191
|-
| [[TSR2160 - List of Tables|List of Tables]]
|-
|}
=== Known Wizard Spells ===
{{#ask: [[Has spell2e::Yes]] [[Has source::TSR2160]] [[Has dndclass::Wizard]]
| format=list
| headers=none
| link=subject
}}
=== Known Priest Spells ===
{{#ask: [[Has spell2e::Yes]] [[Has source::TSR2160]] [[Has dndclass::Priest]]
| format=list
| headers=none
| link=subject
}}
=== Known Monsters ===
{{#ask: [[Has source::~*TSR2160*]] [[Has systemtype::ADnD2E Monster]]
| format=list
| headers=none
| link=subject
}}


<br><br>
<br><br>

Latest revision as of 02:34, 26 August 2024

 Dungeon Master Guide
   Publisher: TSR
   Code: TSR2160
   ISBN: 0-7869-0328-7
   Published: 1997
   Author(s): David “Zeb” Cook
   Rules: Advanced Dungeons and Dragons
   Edition: 2nd Edition
   Setting: Core Books
   BookType: Accessory
   Format: Hardback
   Series: Rulebooks
   Character Level: N/A
   Physical Copy: Yes
   Owned PDF: Yes
   Library: Yes

Dungeon Master Guide

Here is the essential manual for the AD&D game Dungeon Master. All the information you need to create and run thrilling, swords-and-sorcery adventures is clearly laid out in the DUNGEON MASTER Guide. Learn all there is to know about magical spells, hundreds of magical devices and treasures, battles, travel, experience awards, and more. This fresh, new format is your guidebook to the challenging world of the AD&D Dungeon Master!


Table of Contents

Page No.
Introduction 8
Chapter 1 - Player Character Ability Scores 10
Chapter 2 - Player Character Races 20
Chapter 3 - Player Character Classes 26
Chapter 4 - Alignment 36
Chapter 5 - Proficiencies 44
Chapter 6 - Money and Equipment 48
Chapter 7 - Magic 60
Chapter 8 - Experience 66
Chapter 9 - Combat 72
Chapter 10 - Treasure and Magical Items 112
Chapter 11 - Encounter 128
Chapter 12 - NPCs 142
Chapter 13 - Vision and Light 158
Chapter 14 - Time and Movement 162
Chapter 15 - A DM’s Miscellany 174
Appendix 1 - Treasure Tables 180
Appendix 2 - Magical Items Tables 183
Appendix 3 - Magical Items Descriptions 191
List of Tables

Known Wizard Spells

Known Priest Spells

Known Monsters