Dungeon Master Guide (TSR2160): Difference between revisions
No edit summary |
No edit summary |
||
(3 intermediate revisions by the same user not shown) | |||
Line 18: | Line 18: | ||
| BookFormat = Hardback | | BookFormat = Hardback | ||
| BookSeries = Rulebooks | | BookSeries = Rulebooks | ||
| BookCharacterLevel = | | BookCharacterLevel = N/A | ||
| VaultSML = Dungeons and Dragons | | VaultSML = Advanced Dungeons and Dragons | ||
}} | }} | ||
== Dungeon Master Guide == | == Dungeon Master Guide == | ||
Here is the essential manual for the AD&D game Dungeon Master. All the information you need to create and run thrilling, swords-and-sorcery adventures is clearly laid out in the DUNGEON MASTER Guide. Learn all there is to know about magical spells, hundreds of magical devices and treasures, battles, travel, experience awards, and more. This fresh, new format is your guidebook to the challenging world of the AD&D Dungeon Master! | Here is the essential manual for the AD&D game Dungeon Master. All the information you need to create and run thrilling, swords-and-sorcery adventures is clearly laid out in the DUNGEON MASTER Guide. Learn all there is to know about magical spells, hundreds of magical devices and treasures, battles, travel, experience awards, and more. This fresh, new format is your guidebook to the challenging world of the AD&D Dungeon Master! | ||
=== Table of Contents === | |||
{| class="wikitable" | |||
! | |||
! Page No. | |||
|- | |||
| [[TSR2160 - Introduction|Introduction]] | |||
| style="text-align:right;" | 8 | |||
|- | |||
| [[TSR2160 - Chapter 1 - Player Character Ability Scores|Chapter 1 - Player Character Ability Scores]] | |||
| style="text-align:right;" | 10 | |||
|- | |||
| [[TSR2160 - Chapter 2 - Player Character Races|Chapter 2 - Player Character Races]] | |||
| style="text-align:right;" | 20 | |||
|- | |||
| [[TSR2160 - Chapter 3 - Player Character Classes|Chapter 3 - Player Character Classes]] | |||
| style="text-align:right;" | 26 | |||
|- | |||
| [[TSR2160 - Chapter 4 - Alignment|Chapter 4 - Alignment]] | |||
| style="text-align:right;" | 36 | |||
|- | |||
| [[TSR2160 - Chapter 5 - Proficiencies|Chapter 5 - Proficiencies]] | |||
| style="text-align:right;" | 44 | |||
|- | |||
| [[TSR2160 - Chapter 6 - Money and Equipment|Chapter 6 - Money and Equipment]] | |||
| style="text-align:right;" | 48 | |||
|- | |||
| [[TSR2160 - Chapter 7 - Magic|Chapter 7 - Magic]] | |||
| style="text-align:right;" | 60 | |||
|- | |||
| [[TSR2160 - Chapter 8 - Experience|Chapter 8 - Experience]] | |||
| style="text-align:right;" | 66 | |||
|- | |||
| [[TSR2160 - Chapter 9 - Combat|Chapter 9 - Combat]] | |||
| style="text-align:right;" | 72 | |||
|- | |||
| [[TSR2160 - Chapter 10 - Treasure and Magical Items|Chapter 10 - Treasure and Magical Items]] | |||
| style="text-align:right;" | 112 | |||
|- | |||
| [[TSR2160 - Chapter 11 - Encounter|Chapter 11 - Encounter]] | |||
| style="text-align:right;" | 128 | |||
|- | |||
| [[TSR2160 - Chapter 12 - NPCs|Chapter 12 - NPCs]] | |||
| style="text-align:right;" | 142 | |||
|- | |||
| [[TSR2160 - Chapter 13 - Vision and Light|Chapter 13 - Vision and Light]] | |||
| style="text-align:right;" | 158 | |||
|- | |||
| [[TSR2160 - Chapter 14 - Time and Movement|Chapter 14 - Time and Movement]] | |||
| style="text-align:right;" | 162 | |||
|- | |||
| [[TSR2160 - Chapter 15 - A DM’s Miscellany|Chapter 15 - A DM’s Miscellany]] | |||
| style="text-align:right;" | 174 | |||
|- | |||
| [[TSR2160 - Appendix 1 - Treasure Tables|Appendix 1 - Treasure Tables]] | |||
| style="text-align:right;" | 180 | |||
|- | |||
| [[TSR2160 - Appendix 2 - Magical Items Tables|Appendix 2 - Magical Items Tables]] | |||
| style="text-align:right;" | 183 | |||
|- | |||
| [[TSR2160 - Appendix 3 - Magical Items Descriptions|Appendix 3 - Magical Items Descriptions]] | |||
| style="text-align:right;" | 191 | |||
|- | |||
| [[TSR2160 - List of Tables|List of Tables]] | |||
|- | |||
|} | |||
=== Known Wizard Spells === | |||
{{#ask: [[Has spell2e::Yes]] [[Has source::TSR2160]] [[Has dndclass::Wizard]] | |||
| format=list | |||
| headers=none | |||
| link=subject | |||
}} | |||
=== Known Priest Spells === | |||
{{#ask: [[Has spell2e::Yes]] [[Has source::TSR2160]] [[Has dndclass::Priest]] | |||
| format=list | |||
| headers=none | |||
| link=subject | |||
}} | |||
=== Known Monsters === | |||
{{#ask: [[Has source::~*TSR2160*]] [[Has systemtype::ADnD2E Monster]] | |||
| format=list | |||
| headers=none | |||
| link=subject | |||
}} | |||
<br><br> | <br><br> |
Latest revision as of 02:34, 26 August 2024
Publisher: TSR Code: TSR2160 ISBN: 0-7869-0328-7 Published: 1997
Author(s): David “Zeb” Cook
Rules: Advanced Dungeons and Dragons Edition: 2nd Edition Setting: Core Books BookType: Accessory Format: Hardback Series: Rulebooks Character Level: N/A
Physical Copy: Yes Owned PDF: Yes Library: Yes
Dungeon Master Guide
Here is the essential manual for the AD&D game Dungeon Master. All the information you need to create and run thrilling, swords-and-sorcery adventures is clearly laid out in the DUNGEON MASTER Guide. Learn all there is to know about magical spells, hundreds of magical devices and treasures, battles, travel, experience awards, and more. This fresh, new format is your guidebook to the challenging world of the AD&D Dungeon Master!
Table of Contents
Known Wizard Spells
Known Priest Spells
Known Monsters