Moria The Dwarven City (ICE2900): Difference between revisions

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| BookFormat = Softcover
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| VaultSML = MERP
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== Moria The Dwarven City ==
== Moria The Dwarven City ==


This package details all of the DWARVEN CITY OF KHAZAD-DUM and includes 7 Deeps (levels and sublevels) maps and cross-section diagrams of both the city and the mines, diagrams of traps, machines and forging implements, large-scale detailed floorplans of specific areas: the Chamber of Marzarbul, the Endless Stair, Durin’s Bridge, and the Entry Halls, information on Durin’s tribe, three Orc tribes, the many creatures who later inhabit Moria, and, of course, the BALROG.
Deep within the bowels of the central Misty Mountains lies Moria, the “Black Chasm”. Here stood Khazad-Dum (Kh. “Dwarf-mansion”) the kingdom of the noblest Lord of the Seven Tribes of Dwarves, a city sculpted from rock and embellished by the finest hall-builders of their day. Within its recesses Durin’s folk mined precious metals and discovered mithril, the “true-silver”.
Now its chambers are dark and its builders gone. Tales speak of a Balrog, a “Demon of Might” which once served the Black Enemy Morgoth.
Bats and wolves and deadly traps await those daring few who seep the treasures buried deep in the still, dank chambers of the Black Chasm.





Latest revision as of 02:53, 15 September 2024

 Moria The Dwarven City
   Publisher: Iron Crown Enterprises
   Code: ICE2900
   ISBN: 0-915795-27-2
   Published: 1984
   Author(s): Peter C. Fenlon Jr.
   Rules: MERP
   Edition: 1st Edition
   Setting: Middle Earth
   BookType: Campaign Setting
   Format: Softcover
   Series: Campaign Settings
   Character Level: 
   Physical Copy: Yes
   Owned PDF: No
   Library: Yes

Moria The Dwarven City

This package details all of the DWARVEN CITY OF KHAZAD-DUM and includes 7 Deeps (levels and sublevels) maps and cross-section diagrams of both the city and the mines, diagrams of traps, machines and forging implements, large-scale detailed floorplans of specific areas: the Chamber of Marzarbul, the Endless Stair, Durin’s Bridge, and the Entry Halls, information on Durin’s tribe, three Orc tribes, the many creatures who later inhabit Moria, and, of course, the BALROG.

Deep within the bowels of the central Misty Mountains lies Moria, the “Black Chasm”. Here stood Khazad-Dum (Kh. “Dwarf-mansion”) the kingdom of the noblest Lord of the Seven Tribes of Dwarves, a city sculpted from rock and embellished by the finest hall-builders of their day. Within its recesses Durin’s folk mined precious metals and discovered mithril, the “true-silver”.

Now its chambers are dark and its builders gone. Tales speak of a Balrog, a “Demon of Might” which once served the Black Enemy Morgoth.

Bats and wolves and deadly traps await those daring few who seep the treasures buried deep in the still, dank chambers of the Black Chasm.