Jump: Difference between revisions
(Created page with "{{Infobox Spell2E | Name = Jump | DnDClass = Wizard | Level = 1 | LevelName = 1st Level Spell | School = Alteration | Range = Touch | Save = None | Duration = 1d3 rds. + 1 rd./level | Components = V, S, M | AoE = Creature touched | CastingTime = 1 | SubField = | SourceShort = TSR2159 | SourceLong = TSR2159 - Player's Handbook, Page 176 | Vault = Yes | Spell2E = Yes | First...") |
No edit summary |
||
Line 13: | Line 13: | ||
| SubField = | | SubField = | ||
| SourceShort = TSR2159 | | SourceShort = TSR2159 | ||
| SourceLong = [[ | | SourceLong = [[Player's Handbook (TSR2159)]], Page 176 | ||
| Vault = Yes | | Vault = Yes | ||
| Spell2E = Yes | | Spell2E = Yes |
Latest revision as of 08:25, 30 June 2024
Jump | |
---|---|
1st Level Spell, Alteration | |
Range: Touch Duration: 1d3 rds. + 1 rd./level Area of Effect: Creature touched |
Components: V, S, M Casting Time: 1 Saving Throw: None |
Description: The individual touched when this spell is cast is empowered to leap once per round for the duration of the spell. Leaps can be up to 30 feet forward or straight upward or 10 feet backward. Horizontal leaps forward or backward have only a slight arc--about 2 feet per 10 feet of distance travelled. The jump spell does not ensure safety in landing or grasping at the end of the leap.
The material component of this spell is a grasshopper's hind leg, to be broken by the caster when the spell is cast. | |
Source: Player's Handbook (TSR2159), Page 176 |