Choke: Difference between revisions

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| SubField      =  
| SubField      =  
| SourceShort  = TSR2115
| SourceShort  = TSR2115
| SourceLong    = [[TSR2115 - PHBR4 - The Complete Wizard's Handbook]], Page 97
| SourceLong    = [[PHBR4 - The Complete Wizard's Handbook (TSR2115)]], Page 97
| Vault        = Yes
| Vault        = Yes
| Spell2E      = Yes
| First Letter  = C
| First Letter  = C
| SpellDescription = By means of choke, the caster causes a pair of ghostly hands to appear around the throat of a single victim. The victim must be a human, demihuman, or humanoid, and must be within 30 yards of the caster. The hands will choke and strangle the affected victim for the duration of the spell; each round, the victim suffers 1-4 hit points of damage from the choking hands. If the victim makes a successful saving throw, he suffers half-damage each round.</br></br> Choke can be negated by dispel magic or a similar spell; the victim cannot wrench the ethereal hands away from his neck. The victim makes all attack rolls at a -2 penalty while affected by choke.</br></br> The material component for this spell is a handkerchief or similarly-sized piece of cloth that has been tied in a knot.
| SpellDescription = By means of choke, the caster causes a pair of ghostly hands to appear around the throat of a single victim. The victim must be a human, demihuman, or humanoid, and must be within 30 yards of the caster. The hands will choke and strangle the affected victim for the duration of the spell; each round, the victim suffers 1-4 hit points of damage from the choking hands. If the victim makes a successful saving throw, he suffers half-damage each round.</br></br> Choke can be negated by dispel magic or a similar spell; the victim cannot wrench the ethereal hands away from his neck. The victim makes all attack rolls at a -2 penalty while affected by choke.</br></br> The material component for this spell is a handkerchief or similarly-sized piece of cloth that has been tied in a knot.

Latest revision as of 06:38, 28 June 2024

Choke
2nd Level Spell, Necromancy, Conjuration/Summoning
 Range: 30 yards
 Duration: 1 round/level
 Area of Effect: One creature
 Components: V, S, M
 Casting Time: 2
 Saving Throw: 1/2
Description: By means of choke, the caster causes a pair of ghostly hands to appear around the throat of a single victim. The victim must be a human, demihuman, or humanoid, and must be within 30 yards of the caster. The hands will choke and strangle the affected victim for the duration of the spell; each round, the victim suffers 1-4 hit points of damage from the choking hands. If the victim makes a successful saving throw, he suffers half-damage each round.

Choke can be negated by dispel magic or a similar spell; the victim cannot wrench the ethereal hands away from his neck. The victim makes all attack rolls at a -2 penalty while affected by choke.

The material component for this spell is a handkerchief or similarly-sized piece of cloth that has been tied in a knot.
Source: PHBR4 - The Complete Wizard's Handbook (TSR2115), Page 97
 Choke
 2nd Level Spell
 Necromancy, Conjuration/Summoning
 30 yards
 1 round/level
 One creature
 V, S, M
 2
 1/2
 By means of choke, the caster causes a pair of ghostly hands to appear around the throat of a single victim. The victim must be a human, demihuman, or humanoid, and must be within 30 yards of the caster. The hands will choke and strangle the affected victim for the duration of the spell; each round, the victim suffers 1-4 hit points of damage from the choking hands. If the victim makes a successful saving throw, he suffers half-damage each round.

Choke can be negated by dispel magic or a similar spell; the victim cannot wrench the ethereal hands away from his neck. The victim makes all attack rolls at a -2 penalty while affected by choke.

The material component for this spell is a handkerchief or similarly-sized piece of cloth that has been tied in a knot.Property "Has description" (as page type) with input value "By means of choke, the caster causes a pair of ghostly hands to appear around the throat of a single victim. The victim must be a human, demihuman, or humanoid, and must be within 30 yards of the caster. The hands will choke and strangle the affected victim for the duration of the spell; each round, the victim suffers 1-4 hit points of damage from the choking hands. If the victim makes a successful saving throw, he suffers half-damage each round. Choke can be negated by dispel magic or a similar spell; the victim cannot wrench the ethereal hands away from his neck. The victim makes all attack rolls at a -2 penalty while affected by choke. The material component for this spell is a handkerchief or similarly-sized piece of cloth that has been tied in a knot." contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process. TSR2115 Wizard 2 [[Has sphere:{{{Sphere}}}]] C Yes true