Affect Normal Fires (AD&D 2E): Difference between revisions
No edit summary |
No edit summary |
||
(6 intermediate revisions by the same user not shown) | |||
Line 11: | Line 11: | ||
| AoE = 10-ft. radius | | AoE = 10-ft. radius | ||
| CastingTime = 1 | | CastingTime = 1 | ||
| SubField = | | SubField = | ||
| SourceShort = TSR2159 | | SourceShort = TSR2159 | ||
| SourceLong = [[ | | SourceLong = [[Player's Handbook (TSR2159)]], Page 170 | ||
| Vault = Yes | | Vault = Yes | ||
| Spell2E = Yes | | Spell2E = Yes | ||
| | | First Letter = A | ||
| SpellDescription = This spell enables the wizard to cause nonmagical fires--from as small as a torch or lantern to as large as the area of effect--to reduce in size and brightness to become mere coals or increase in light to become as bright as full daylight and increase the illumination to double the normal radius. Note that this does not affect either fuel consumption or damage caused by the fire. The caster can affect any or all fires in the spell's area. He can alter their intensities with a single gesture as long as the spell is in effect. The spell lasts until the caster cancels it, all fuel is burned, or the duration expires. The caster can also extinguish all flames in the area, which expends the spell immediately. The spell does not affect fire elementals or similar creatures. | | SpellDescription = This spell enables the wizard to cause nonmagical fires--from as small as a torch or lantern to as large as the area of effect--to reduce in size and brightness to become mere coals or increase in light to become as bright as full daylight and increase the illumination to double the normal radius. Note that this does not affect either fuel consumption or damage caused by the fire. The caster can affect any or all fires in the spell's area. He can alter their intensities with a single gesture as long as the spell is in effect. The spell lasts until the caster cancels it, all fuel is burned, or the duration expires. The caster can also extinguish all flames in the area, which expends the spell immediately. The spell does not affect fire elementals or similar creatures. | ||
}} | }} | ||
[[Category:AD&D 2E Spells]] | |||
[[Category:Spells]] | |||
[[Category: | |||
[[Category:Spells |
Latest revision as of 08:16, 30 June 2024
Affect Normal Fires | |
---|---|
1st Level Spell, Alteration | |
Range: 5 yds./level Duration: 2 rds./level Area of Effect: 10-ft. radius |
Components: V, S, M Casting Time: 1 Saving Throw: None |
Description: This spell enables the wizard to cause nonmagical fires--from as small as a torch or lantern to as large as the area of effect--to reduce in size and brightness to become mere coals or increase in light to become as bright as full daylight and increase the illumination to double the normal radius. Note that this does not affect either fuel consumption or damage caused by the fire. The caster can affect any or all fires in the spell's area. He can alter their intensities with a single gesture as long as the spell is in effect. The spell lasts until the caster cancels it, all fuel is burned, or the duration expires. The caster can also extinguish all flames in the area, which expends the spell immediately. The spell does not affect fire elementals or similar creatures. | |
Source: Player's Handbook (TSR2159), Page 170 |