Deep Eyes: Difference between revisions
No edit summary |
No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 11: | Line 11: | ||
| AoE = 1 Creature | | AoE = 1 Creature | ||
| CastingTime = 2 | | CastingTime = 2 | ||
| SubField = | | SubField = | ||
| SourceShort = TSR2170 | | SourceShort = TSR2170 | ||
| SourceLong = [[ | | SourceLong = [[DMGR9 - of Ships and the Sea (TSR2170)]], Page 103 | ||
| Vault = Yes | | Vault = Yes | ||
| Spell2E = Yes | | Spell2E = Yes |
Latest revision as of 09:14, 30 June 2024
Deep Eyes | |
---|---|
2nd Level Spell, Divination | |
Range: Touch Duration: 4 rounds + 1 rd./level Area of Effect: 1 Creature |
Components: V Casting Time: 2 Saving Throw: None |
Description: A creature receiving this spell enjoys increased visual range underwater. The recipient can see underwater twice as well as he normally could. Modifiers for water clarity and surface conditions apply, but the individual's depth modifier doubles.
The two bonuses are cumulative. For example, a submerged surface dweller can normally see movement in clear water on a Clear day at a maximum distance of 100 yards, provided he dives no deeper than 50 feet. A recipient of this spell, however, can see movement at a maximum distance of 200 yards at depths of 100 feet or less. See Chapter 5 for details on underwater vision. | |
Source: DMGR9 - of Ships and the Sea (TSR2170), Page 103 |