Choke: Difference between revisions
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{{Infobox | {{Infobox Spell2E | ||
| Name = Choke | | Name = Choke | ||
| DnDClass = Wizard | | DnDClass = Wizard |
Revision as of 00:16, 23 May 2024
Choke | |
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2nd Level Spell, Necromancy, Conjuration/Summoning | |
Range: 30 yards Duration: 1 round/level Area of Effect: One creature |
Components: V, S, M Casting Time: 2 Saving Throw: 1/2 |
Description: By means of choke, the caster causes a pair of ghostly hands to appear around the throat of a single victim. The victim must be a human, demihuman, or humanoid, and must be within 30 yards of the caster. The hands will choke and strangle the affected victim for the duration of the spell; each round, the victim suffers 1-4 hit points of damage from the choking hands. If the victim makes a successful saving throw, he suffers half-damage each round. Choke can be negated by dispel magic or a similar spell; the victim cannot wrench the ethereal hands away from his neck. The victim makes all attack rolls at a -2 penalty while affected by choke. The material component for this spell is a handkerchief or similarly-sized piece of cloth that has been tied in a knot. | |
Source: TSR2115 - PHBR4 - The Complete Wizard's Handbook, Page 97 |