Call Undead (AD&D 2E): Difference between revisions
(Created page with "{{Infobox Spell2E | Name = Call Undead | DnDClass = Wizard | Level = 3 | LevelName = 3rd Level Spell | School = Necromancy | Range = sphere, 100 yards/level radius | Save = None | Duration = Instantaneous | Components = V, S, M | AoE = Special | CastingTime = 3 | SubField = 0 | SourceShort = TSR9301 | SourceLong = TSR9301 - FA1 - Halls of the High King, Page 51 | Vault = Yes | Spe...") |
m (Bsycamore moved page Call Undead to Call Undead (AD&D 2E) without leaving a redirect) |
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Revision as of 00:48, 14 July 2024
Call Undead | |
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3rd Level Spell, Necromancy | |
0 | |
Range: sphere, 100 yards/level radius Duration: Instantaneous Area of Effect: Special |
Components: V, S, M Casting Time: 3 Saving Throw: None |
Description: This spell allows a wizard to summon any undead of 6 hit dice or less within spell range, but does not give the caster any control over them. A wizard may use this spell to bring hidden undead out where they can be dealt with by companions or the wizards own spells, or bring down an undead attack on foes or captors. The call does not allow the undead to unerringly locate the caller.
Lesser undead within range when the spell is cast immediately move at full normal rate towards the caster. Note that this range extends above and below the caster. Greater undead may accompany them, but are not compelled to do so. This spell is effective through water, solid stone, and all non-magical barriers, but is not effective from one plane to another. This spell may be used to bring back previously turned undead, forcing another turning attempt. Its material component is a piece of bone from any creature. | |
Source: TSR9301 - FA1 - Halls of the High King, Page 51 |