Wizard Mark (AD&D 2E): Difference between revisions
m (Bsycamore moved page Wizard Mark to Wizard Mark (AD&D 2E) without leaving a redirect) |
No edit summary |
||
Line 21: | Line 21: | ||
The material components for this spell are a pinch of diamond dust (about 100 gp worth) and a pigment or pigments for the coloration of the mark. If the mark is to be invisible, the pigments are still used, but the caster uses a stylus of some sort rather than his finger. | The material components for this spell are a pinch of diamond dust (about 100 gp worth) and a pigment or pigments for the coloration of the mark. If the mark is to be invisible, the pigments are still used, but the caster uses a stylus of some sort rather than his finger. | ||
}} | }} | ||
[[Category:AD&D 2E Spells]] | |||
[[Category:Spells]] |
Latest revision as of 05:19, 11 July 2024
Wizard Mark | |
---|---|
1st Level Spell, Alteration | |
Range: Touch Duration: Permanent Area of Effect: Up to 1 sq. ft. |
Components: V, S, M Casting Time: 1 Saving Throw: None |
Description: When this spell is cast, the wizard is able to inscribe, visibly or invisibly, his personal rune or mark, as well as up to six additional characters of smaller size. A wizard mark spell enables the caster to etch the rune upon stone, metal, or any softer substance without harm to the material upon which the mark is placed. If an invisible mark is made, a detect magic spell will cause it to glow and be visible (though not necessarily understandable). Detect invisibility, true seeing, a gem of seeing, or a robe of eyes will likewise expose an invisible wizard mark. A read magic spell will reveal the maker's words, if any. The mark cannot be dispelled, but it can be removed by the caster or by an erase spell. If cast on a living being, normal wear gradually causes the mark to fade.
The material components for this spell are a pinch of diamond dust (about 100 gp worth) and a pigment or pigments for the coloration of the mark. If the mark is to be invisible, the pigments are still used, but the caster uses a stylus of some sort rather than his finger. | |
Source: Player's Handbook (TSR2159), Page 180 |