Call Undead (AD&D 2E): Difference between revisions

From TTRPG Vault Wiki
m (Bsycamore moved page Call Undead to Call Undead (AD&D 2E) without leaving a redirect)
No edit summary
Line 23: Line 23:
This spell may be used to bring back previously turned undead, forcing another turning attempt. Its material component is a piece of bone from any creature.
This spell may be used to bring back previously turned undead, forcing another turning attempt. Its material component is a piece of bone from any creature.
}}
}}
[[Category:AD&D 2E Spells]]
[[Category:Spells]]

Revision as of 00:49, 14 July 2024

Call Undead
3rd Level Spell, Necromancy
0
 Range: sphere, 100 yards/level radius
 Duration: Instantaneous
 Area of Effect: Special
 Components: V, S, M
 Casting Time: 3
 Saving Throw: None
Description: This spell allows a wizard to summon any undead of 6 hit dice or less within spell range, but does not give the caster any control over them. A wizard may use this spell to bring hidden undead out where they can be dealt with by companions or the wizard’s own spells, or bring down an undead attack on foes or captors. The call does not allow the undead to unerringly locate the caller.

Lesser undead within range when the spell is cast immediately move at full normal rate towards the caster. Note that this range extends above and below the caster. Greater undead may accompany them, but are not compelled to do so. This spell is effective through water, solid stone, and all non-magical barriers, but is not effective from one plane to another.

This spell may be used to bring back previously turned undead, forcing another turning attempt. Its material component is a piece of bone from any creature.

Source: TSR9301 - FA1 - Halls of the High King, Page 51
 Call Undead
 3rd Level Spell
 Necromancy
 sphere, 100 yards/level radius
 Instantaneous
 Special
 V, S, M
 3
 None
 This spell allows a wizard to summon any undead of 6 hit dice or less within spell range, but does not give the caster any control over them. A wizard may use this spell to bring hidden undead out where they can be dealt with by companions or the wizards own spells, or bring down an undead attack on foes or captors. The call does not allow the undead to unerringly locate the caller.

Lesser undead within range when the spell is cast immediately move at full normal rate towards the caster. Note that this range extends above and below the caster. Greater undead may accompany them, but are not compelled to do so. This spell is effective through water, solid stone, and all non-magical barriers, but is not effective from one plane to another.

This spell may be used to bring back previously turned undead, forcing another turning attempt. Its material component is a piece of bone from any creature.Property "Has description" (as page type) with input value "This spell allows a wizard to summon any undead of 6 hit dice or less within spell range, but does not give the caster any control over them. A wizard may use this spell to bring hidden undead out where they can be dealt with by companions or the wizards own spells, or bring down an undead attack on foes or captors. The call does not allow the undead to unerringly locate the caller.</br></br>Lesser undead within range when the spell is cast immediately move at full normal rate towards the caster. Note that this range extends above and below the caster. Greater undead may accompany them, but are not compelled to do so. This spell is effective through water, solid stone, and all non-magical barriers, but is not effective from one plane to another.</br></br>This spell may be used to bring back previously turned undead, forcing another turning attempt. Its material component is a piece of bone from any creature." contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.

 TSR9301
 Wizard
 3
 0
 [[Has sphere:{{{Sphere}}}]]
 C
 Yes
 true