Deep Eyes: Difference between revisions

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(Created page with "{{Infobox Spell2E | Name = Deep Eyes | DnDClass = Wizard | Level = 2 | LevelName = 2nd Level Spell | School = Divination | Range = Touch | Save = None | Duration = 4 rounds + 1 rd./level | Components = V | AoE = 1 Creature | CastingTime = 2 | SubField = 0 | SourceShort = TSR2170 | SourceLong = TSR2170 - DMGR9 - of Ships and the Sea, Page 103 | Vault = Yes | Spell2E = Yes | Fi...")
 
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| Spell2E      = Yes
| Spell2E      = Yes
| First Letter  = D
| First Letter  = D
| SpellDescription =  
| SpellDescription = A creature receiving this spell enjoys increased visual range underwater. The recipient can see underwater twice as well as he normally could. Modifiers for water clarity and surface conditions apply, but the individual's depth modifier doubles.
The two bonuses are cumulative. For example, a submerged surface dweller can normally see movement in clear water on a Clear day at a maximum distance of 100 yards, provided he dives no deeper than 50 feet. A recipient of this spell, however, can see movement at a maximum distance of 200 yards at depths of 100 feet or less. See [[TSR2170 - Chapter 5 - Underwater Survival|Chapter 5]] for details on underwater vision.
}}
}}
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Revision as of 01:17, 2 June 2024

Deep Eyes
2nd Level Spell, Divination
0
 Range: Touch
 Duration: 4 rounds + 1 rd./level
 Area of Effect: 1 Creature
 Components: V
 Casting Time: 2
 Saving Throw: None
Description: A creature receiving this spell enjoys increased visual range underwater. The recipient can see underwater twice as well as he normally could. Modifiers for water clarity and surface conditions apply, but the individual's depth modifier doubles.

The two bonuses are cumulative. For example, a submerged surface dweller can normally see movement in clear water on a Clear day at a maximum distance of 100 yards, provided he dives no deeper than 50 feet. A recipient of this spell, however, can see movement at a maximum distance of 200 yards at depths of 100 feet or less. See Chapter 5 for details on underwater vision.

Source: TSR2170 - DMGR9 - of Ships and the Sea, Page 103
 Deep Eyes
 2nd Level Spell
 Divination
 Touch
 4 rounds + 1 rd./level
 1 Creature
 V
 2
 None
 [[Has description::A creature receiving this spell enjoys increased visual range underwater. The recipient can see underwater twice as well as he normally could. Modifiers for water clarity and surface conditions apply, but the individual's depth modifier doubles.

The two bonuses are cumulative. For example, a submerged surface dweller can normally see movement in clear water on a Clear day at a maximum distance of 100 yards, provided he dives no deeper than 50 feet. A recipient of this spell, however, can see movement at a maximum distance of 200 yards at depths of 100 feet or less. See Chapter 5 for details on underwater vision.]]

 TSR2170
 Wizard
 2
 0
 [[Has sphere:{{{Sphere}}}]]
 D
 Yes
 true