Friends: Difference between revisions

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(Created page with "{{Infobox Spell2E | Name = Friends | DnDClass = Wizard | Level = 1 | LevelName = 1st Level Spell | School = Enchantment, Charm | Range = 0 | Save = Saving Throw: Special | Duration = 1d4 rds. + 1 rd./level | Components = V, S, M | AoE = 60-ft. radius | CastingTime = Casting Time: 1 | SubField = 0 | SourceShort = TSR2159 | SourceLong = TSR2159 - Player's Handbook, Page 174 | Vault...")
 
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| AoE          = 60-ft. radius
| AoE          = 60-ft. radius
| CastingTime  = Casting Time: 1
| CastingTime  = Casting Time: 1
| SubField      = 0
| SubField      =  
| SourceShort  = TSR2159
| SourceShort  = TSR2159
| SourceLong    = [[TSR2159 - Player's Handbook]], Page 174
| SourceLong    = [[TSR2159 - Player's Handbook]], Page 174

Revision as of 10:34, 6 June 2024

Friends
1st Level Spell, Enchantment, Charm
 Range: 0
 Duration: 1d4 rds. + 1 rd./level
 Area of Effect: 60-ft. radius
 Components: V, S, M
 Casting Time: Casting Time: 1
 Saving Throw: Saving Throw: Special
Description: A friends spell causes the wizard to temporarily gain 2d4 points of Charisma. Intelligent creatures within the area of effect at the time the spell is cast must make immediate reaction checks based on the character's new Charisma. Those with favorable reactions tend to be very impressed with the spellcaster and make an effort to be his friends and help him, as appropriate to the situation. Officious bureaucrats might decide to become helpful; surly gate guards might wax informative; attacking orcs might spare the caster's life, taking him captive instead. When the spell wears off, the creatures realize that they have been influenced, and their reactions are determined by the DM.

The components for this spell are chalk (or white flour), lampblack (or soot), and vermilion applied to the face before casting the spell.

Source: TSR2159 - Player's Handbook, Page 174
 Friends
 1st Level Spell
 Enchantment, Charm
 0
 1d4 rds. + 1 rd./level
 60-ft. radius
 V, S, M
 Casting Time: 1
 Saving Throw: Special
 A friends spell causes the wizard to temporarily gain 2d4 points of Charisma. Intelligent creatures within the area of effect at the time the spell is cast must make immediate reaction checks based on the character's new Charisma. Those with favorable reactions tend to be very impressed with the spellcaster and make an effort to be his friends and help him, as appropriate to the situation. Officious bureaucrats might decide to become helpful; surly gate guards might wax informative; attacking orcs might spare the caster's life, taking him captive instead. When the spell wears off, the creatures realize that they have been influenced, and their reactions are determined by the DM.

The components for this spell are chalk (or white flour), lampblack (or soot), and vermilion applied to the face before casting the spell.Property "Has description" (as page type) with input value "A friends spell causes the wizard to temporarily gain 2d4 points of Charisma. Intelligent creatures within the area of effect at the time the spell is cast must make immediate reaction checks based on the character's new Charisma. Those with favorable reactions tend to be very impressed with the spellcaster and make an effort to be his friends and help him, as appropriate to the situation. Officious bureaucrats might decide to become helpful; surly gate guards might wax informative; attacking orcs might spare the caster's life, taking him captive instead. When the spell wears off, the creatures realize that they have been influenced, and their reactions are determined by the DM.</br></br>The components for this spell are chalk (or white flour), lampblack (or soot), and vermilion applied to the face before casting the spell." contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.

 TSR2159
 Wizard
 1
 
 [[Has sphere:{{{Sphere}}}]]
 F
 Yes
 true