Spell Law (GCP-RMU-002): Difference between revisions

From TTRPG Vault Wiki
(Created page with "{{BookDetails2 | BookName = GCP-RMU-002 - Spell Law | BookShortName = Spell Law | BookPublisher = Iron Crown Enterprises | BookPublishersml = Iron Crown Enterprises | BookCode = GCP-RMU-002 | BookISBN = | BookAuthor = Pete Fenlon, S. Coleman Charlton, and Kurt Fischer | BookPublished = 2023 | BookCover = 300px|alt=Spell Law | BookRules = Rolemaster Unified | BookEdition = 6 - RMU | BookPhysical = To Source | BookOwnedPDF = Yes |...")
 
No edit summary
Line 34: Line 34:


Spell Law contains the rules for magic and spell casting. It provides rules for characters to learn new spells and even research whole new spell lists. Ritual magic is presented as an alternative mechanism of achieving magical effects. Finally Spell Law provides comprehensive explanations on how to handle the more complex areas of magical effects such as portents, healing, summoning, illusions, invisibility and more.
Spell Law contains the rules for magic and spell casting. It provides rules for characters to learn new spells and even research whole new spell lists. Ritual magic is presented as an alternative mechanism of achieving magical effects. Finally Spell Law provides comprehensive explanations on how to handle the more complex areas of magical effects such as portents, healing, summoning, illusions, invisibility and more.
<br><br>
<div style="clear: both; border: 2px solid #0073e6; padding: 20px; background-color: #e6f2ff; margin: 25px 0; border-radius: 8px; box-shadow: 2px 2px 5px rgba(0,0,0,0.1);">
  <h2 style="margin-top: 0;">Books in this Series</h2>
  {{#ask:
[[Has rules::Rolemaster Unified]]
[[Has edition::6 - RMU]]
[[Has series::Core Books]]
| format=ul
| headers=none
| link=subject
  }}
</div>
__NOTOC__
[[Category:Page Needs Extra Detail]]
[[Category:RPG Book]]

Revision as of 03:08, 2 June 2024

 Spell Law
   Publisher: Iron Crown Enterprises
   Code: GCP-RMU-002
   ISBN: 
   Published: 2023
   Author(s): Pete Fenlon, S. Coleman Charlton, and Kurt Fischer
   Rules: Rolemaster Unified
   Edition: 6 - RMU
   Setting: Rolemaster
   BookType: Rulebook
   Format: Hardback
   Series: Core Books
   Character Level: 
   Physical Copy: To Source
   Owned PDF: Yes
   Library: Yes

Spell Law

Rolemaster Spell Law

For over four decades, Rolemaster has been the definitive fantasy role-playing game that combines realism and depth without sacrificing playability. Rolemaster Unified is the next evolution drawing upon the best elements of previous editions to create a streamlined and consistent game.

Rolemaster Spell Law is the spell system of Rolemaster Unified.

Rolemaster Spell Law is the definitive and highly acclaimed magic system. Revised, reformatted, reorganized and expanded, Rolemaster Spell Law brings the magic to life in your campaign. Unleash the powers of the elements upon your foes through your mastery of the Essence. Wield the subtler energies of Mentalism to bewilder your enemies and manipulate the minds of your rivals. Call upon your god to heal any wound and blast the undead to ashes.

Spell Law organizes several thousand spells into multiple spell lists forming the Realms of Essence, Channeling and Mentalism. Spell lists are further characterized into the Open, Closed, Evil and Base categories. The specialist spell lists of all the spell using professions introduced in Rolemaster Core Law are in Rolemaster Spell Law. All spell lists contain a complete set of spells from 1st to 20th level plus epic 25th, 30th, 35th, 40th, and 50th level effects.

Spell Law contains the rules for magic and spell casting. It provides rules for characters to learn new spells and even research whole new spell lists. Ritual magic is presented as an alternative mechanism of achieving magical effects. Finally Spell Law provides comprehensive explanations on how to handle the more complex areas of magical effects such as portents, healing, summoning, illusions, invisibility and more.