Passweb: Difference between revisions

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(Created page with "{{Infobox Spell2E | Name = Passweb | DnDClass = Wizard | Level = 5 | LevelName = 5th Level Spell | School = Abjuration/Alteration | Range = Touch | Save = Special | Duration = 1 round/level | Components = V, S | AoE = One creature | CastingTime = 5 | SubField = | SourceShort = TSR9326 | SourceLong = TSR9326 - Drow of the Underdark, Page 54 | Vault = Yes | Spell2E = Yes | Fi...")
 
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| SubField      =   
| SubField      =   
| SourceShort  = TSR9326
| SourceShort  = TSR9326
| SourceLong    = [[TSR9326 - Drow of the Underdark]], Page 54
| SourceLong    = [[TSR9326 - FOR2 - The Drow of the Underdark]], Page 54
| Vault        = Yes
| Vault        = Yes
| Spell2E      = Yes
| Spell2E      = Yes

Revision as of 00:11, 8 June 2024

Passweb
5th Level Spell, Abjuration/Alteration
 Range: Touch
 Duration: 1 round/level
 Area of Effect: One creature
 Components: V, S
 Casting Time: 5
 Saving Throw: Special
Description: This spell enables the caster (or one creature) to pass through existing webs, both natural and magical, as though they did not exist. It also permits passage through barriers of rope or vine, provided the area to be passed through incorporates only non-magical, organic materials. The webs are not disturbed or altered in any way by this spell or the passage through them.

A recipient of this spell may try to free creatures or objects already trapped in a web. Three successful Strength Checks and a Dexterity Check must be made in the same round, for an attempt to be successful. (If a trapped being is unwilling to be freed, and able to actively resist, failure is automatic.)

This spell does not confer immunity to the effects of viscid globs (created by a particular type of magic wand; see the "Drow Magical Items" chapter.)

The caster is always affected by his own passweb, but a touched target creature, even if willing to be affected, gets a saving throw vs. spell. If it is successful, the spell fails and is lost.

Source: TSR9326 - FOR2 - The Drow of the Underdark, Page 54
 Passweb
 5th Level Spell
 Abjuration/Alteration
 Touch
 1 round/level
 One creature
 V, S
 5
 Special
 This spell enables the caster (or one creature) to pass through existing webs, both natural and magical, as though they did not exist. It also permits passage through barriers of rope or vine, provided the area to be passed through incorporates only non-magical, organic materials. The webs are not disturbed or altered in any way by this spell or the passage through them.

A recipient of this spell may try to free creatures or objects already trapped in a web. Three successful Strength Checks and a Dexterity Check must be made in the same round, for an attempt to be successful. (If a trapped being is unwilling to be freed, and able to actively resist, failure is automatic.)

This spell does not confer immunity to the effects of viscid globs (created by a particular type of magic wand; see the "Drow Magical Items" chapter.)

The caster is always affected by his own passweb, but a touched target creature, even if willing to be affected, gets a saving throw vs. spell. If it is successful, the spell fails and is lost.Property "Has description" (as page type) with input value "This spell enables the caster (or one creature) to pass through existing webs, both natural and magical, as though they did not exist. It also permits passage through barriers of rope or vine, provided the area to be passed through incorporates only non-magical, organic materials. The webs are not disturbed or altered in any way by this spell or the passage through them.</br></br>A recipient of this spell may try to free creatures or objects already trapped in a web. Three successful Strength Checks and a Dexterity Check must be made in the same round, for an attempt to be successful. (If a trapped being is unwilling to be freed, and able to actively resist, failure is automatic.)</br></br>This spell does not confer immunity to the effects of viscid globs (created by a particular type of magic wand; see the "Drow Magical Items" chapter.)</br></br>The caster is always affected by his own passweb, but a touched target creature, even if willing to be affected, gets a saving throw vs. spell. If it is successful, the spell fails and is lost." contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.

 TSR9326
 Wizard
 5
 
 [[Has sphere:{{{Sphere}}}]]
 P
 Yes
 true