Skyhook: Difference between revisions

From TTRPG Vault Wiki
(Created page with "{{Infobox Spell2E | Name = Skyhook | DnDClass = Wizard | Level = 2 | LevelName = 2nd Level Spell | School = Evocation | Range = 60' | Save = None | Duration = 3 turns + 1 turn/level | Components = V, S, M | AoE = Special | CastingTime = 2 | SubField = | SourceShort = TSR9326 | SourceLong = TSR9326 - Drow of the Underdark, Page 50 | Vault = Yes | Spell2E = Yes | First Letter...")
 
No edit summary
Line 13: Line 13:
| SubField      =   
| SubField      =   
| SourceShort  = TSR9326
| SourceShort  = TSR9326
| SourceLong    = [[TSR9326 - Drow of the Underdark]], Page 50
| SourceLong    = [[TSR9326 - FOR2 - The Drow of the Underdark]], Page 50
| Vault        = Yes
| Vault        = Yes
| Spell2E      = Yes
| Spell2E      = Yes

Revision as of 00:12, 8 June 2024

Skyhook
2nd Level Spell, Evocation
 Range: 60'
 Duration: 3 turns + 1 turn/level
 Area of Effect: Special
 Components: V, S, M
 Casting Time: 2
 Saving Throw: None
Description: This spell creates a solid hook of magical force, invisible to all but the caster, at a desired location. The hook need not be attached to anything, and is usually created in mid-air over a pit or chasm. Once cast, it remains immobile. Creatures can hang onto it, ropes can be tied to or hooked over it (appearing to hang from empty air), and so on. It supports loads of up to 700 pounds.

If its weight limit is exceeded, the skyhook instantly vanishes.

Otherwise, it remains in place until the spell expires, unmoved by physical impacts, deliberate attacks, and magical effects. It cannot be physically harmed, but its own solidity and fixed location make it dangerous to creatures leaping, falling, or flying into contact with it. Two rounds before it expires, a skyhook warns its caster of impending collapse by fading into invisibility from the caster's gaze.

A skyhook is too small to be stood upon (i.e. to cast spells or fire missile weapons from, or serve as a perch from which to climb further), but its hook is large enough to provide purchase for thick cables or up to six pairs of grasping hands.

A skyhook can be destroyed by its caster (in 1 segment) by willing it out of existence, but the caster need not concentrate on it to maintain it. A skyhook saves vs. a dispel magic cast against it as if it were the caster, and gets a + 4 bonus. It saves as the caster (no bonus) against a disintegrate spell, and can readily be destroyed by a properly-directed limited wish or more powerful spells.

The material component of this spell is a miniature metal fishhook (or metal hook of any size or type; in a pinch, a piece of metal crudely bent into a hookbend can be used). The spell is known to drow, dwarves, human miners and warriors as an aid in climbing, or the placing of temporary supports when bridging chasms, crossing large subterranean caverns near the ceiling, and scaling cliffs and fortress walls.

Source: TSR9326 - FOR2 - The Drow of the Underdark, Page 50
 Skyhook
 2nd Level Spell
 Evocation
 60'
 3 turns + 1 turn/level
 Special
 V, S, M
 2
 None
 This spell creates a solid hook of magical force, invisible to all but the caster, at a desired location. The hook need not be attached to anything, and is usually created in mid-air over a pit or chasm. Once cast, it remains immobile. Creatures can hang onto it, ropes can be tied to or hooked over it (appearing to hang from empty air), and so on. It supports loads of up to 700 pounds.

If its weight limit is exceeded, the skyhook instantly vanishes.

Otherwise, it remains in place until the spell expires, unmoved by physical impacts, deliberate attacks, and magical effects. It cannot be physically harmed, but its own solidity and fixed location make it dangerous to creatures leaping, falling, or flying into contact with it. Two rounds before it expires, a skyhook warns its caster of impending collapse by fading into invisibility from the caster's gaze.

A skyhook is too small to be stood upon (i.e. to cast spells or fire missile weapons from, or serve as a perch from which to climb further), but its hook is large enough to provide purchase for thick cables or up to six pairs of grasping hands.

A skyhook can be destroyed by its caster (in 1 segment) by willing it out of existence, but the caster need not concentrate on it to maintain it. A skyhook saves vs. a dispel magic cast against it as if it were the caster, and gets a + 4 bonus. It saves as the caster (no bonus) against a disintegrate spell, and can readily be destroyed by a properly-directed limited wish or more powerful spells.

The material component of this spell is a miniature metal fishhook (or metal hook of any size or type; in a pinch, a piece of metal crudely bent into a hookbend can be used). The spell is known to drow, dwarves, human miners and warriors as an aid in climbing, or the placing of temporary supports when bridging chasms, crossing large subterranean caverns near the ceiling, and scaling cliffs and fortress walls.Property "Has description" (as page type) with input value "This spell creates a solid hook of magical force, invisible to all but the caster, at a desired location. The hook need not be attached to anything, and is usually created in mid-air over a pit or chasm. Once cast, it remains immobile. Creatures can hang onto it, ropes can be tied to or hooked over it (appearing to hang from empty air), and so on. It supports loads of up to 700 pounds.</br></br>If its weight limit is exceeded, the skyhook instantly vanishes.</br></br>Otherwise, it remains in place until the spell expires, unmoved by physical impacts, deliberate attacks, and magical effects. It cannot be physically harmed, but its own solidity and fixed location make it dangerous to creatures leaping, falling, or flying into contact with it. Two rounds before it expires, a skyhook warns its caster of impending collapse by fading into invisibility from the caster's gaze.</br></br>A skyhook is too small to be stood upon (i.e. to cast spells or fire missile weapons from, or serve as a perch from which to climb further), but its hook is large enough to provide purchase for thick cables or up to six pairs of grasping hands.</br></br>A skyhook can be destroyed by its caster (in 1 segment) by willing it out of existence, but the caster need not concentrate on it to maintain it. A skyhook saves vs. a dispel magic cast against it as if it were the caster, and gets a + 4 bonus. It saves as the caster (no bonus) against a disintegrate spell, and can readily be destroyed by a properly-directed limited wish or more powerful spells.</br></br>The material component of this spell is a miniature metal fishhook (or metal hook of any size or type; in a pinch, a piece of metal crudely bent into a hookbend can be used). The spell is known to drow, dwarves, human miners and warriors as an aid in climbing, or the placing of temporary supports when bridging chasms, crossing large subterranean caverns near the ceiling, and scaling cliffs and fortress walls." contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.

 TSR9326
 Wizard
 2
 
 [[Has sphere:{{{Sphere}}}]]
 S
 Yes
 true