Augmentation II (AD&D 2E): Difference between revisions
(Created page with "{{Infobox Spell | Name = Augmentation II | DnDClass = Wizard | Level = 6 | LevelName = 6th Level Spell | School = Evocation | Range = 0 | Save = None | Duration = 3 turns | Components = V, S, M | AoE = Special | CastingTime = 6 | SubField = 0 | SourceShort = TSR2121 | SourceLong = TSR2121 - Tome of Magic, Page 37 | Vault = 0 | Spell2E = Yes | First Letter = A | SpellDescript...") |
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{{Infobox | {{Infobox Spell2E | ||
| Name = Augmentation II | | Name = Augmentation II | ||
| DnDClass = Wizard | | DnDClass = Wizard |
Revision as of 01:54, 26 May 2024
Augmentation II | |
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6th Level Spell, Evocation | |
0 | |
Range: 0 Duration: 3 turns Area of Effect: Special |
Components: V, S, M Casting Time: 6 Saving Throw: None |
Description: This spell functions exactly like the 3rd-level augmentation I spell except that five spells of levels 1-3 may be affected. For each die of damage caused by augmented spells, one hit point is added to the damage total.
Augmentation II affects the first five spells which cause direct damage that are cast within the duration of the augmentation II spell. Only spells that cause direct physical damage are affected by this spell. The material component is a pair of concentric circles of gold or platinum. | |
Source: TSR2121 - Tome of Magic, Page 37 |