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Guidelines for incorporating Middle-earth into any major role playing system. | Guidelines for incorporating Middle-earth into any major role playing system. | ||
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<h2 style="margin-top: 0;">Books in this Series</h2> | |||
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Revision as of 04:07, 31 May 2024
Publisher: Iron Crown Enterprises Code: ICE2100 ISBN: 0-915795-05-1 Published: 1982
Author(s): Peter C. Fenlon Jr.
Rules: MERP Edition: 1st Edition Setting: Middle Earth BookType: Campaign Setting Format: Paperback Series: Campaign Settings Character Level:
Physical Copy: Yes Owned PDF: No Library: Yes
A Campaign and Adventure Guidebook for Middle Earth
A full-colour 24″ x 36″ poster map of Middle-earth, including the wild lands – north, south, and east – and a superimposed reference grid.
Descriptions of the principal inhabitants of Middle-earth, including: a language tree and linguistic data; cultural notes; and an in depth time line.
Maps and notes on Middle-earth’s topography, climate, trade routes, and population centers.
Guidelines for incorporating Middle-earth into any major role playing system.
Books in this Series
- A Campaign and Adventure Guidebook for Middle Earth (ICE2100)
- Angmar - Land of the Witch King (ICE2300)
- Far Harad The Scorched Land (ICE3800)
- Gorgoroth (ICE3112)
- Greater Harad (ICE3111)
- Havens of Gondor (ICE3300)
- Isengard and Northern Gondor (ICE2800)
- Lorien & The Halls of the Elven Smiths (ICE3200)
- Moria The Dwarven City (ICE2900)
- Mount Gundabad (ICE3110)
- Northern Mirkwood, The Wood-Elves Realm (ICE2600)
- Rangers of the North, The Kingdom of Arthedain (ICE3000)
- Riders of Rohan (ICE3100)
- Sea-Lords of Gondor (ICE3400)
- Southern Mirkwood - Haunt of the Necromancer (ICE2700)
- The Grey Mountains (ICE3113)
- Umbar - Haven of the Corsairs (ICE2400)