Mending: Difference between revisions

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(Created page with "{{Infobox Spell2E | Name = Mending | DnDClass = Wizard | Level = 1 | LevelName = 1st Level Spell | School = Alteration | Range = 30 yds. | Save = None | Duration = Permanent | Components = V, S, M | AoE = 1 object | CastingTime = 1 | SubField = | SourceShort = TSR2159 | SourceLong = TSR2159 - Player's Handbook, Page 176 | Vault = Yes | Spell2E = Yes | First Letter = M | Sp...")
 
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| SubField      =   
| SubField      =   
| SourceShort  = TSR2159
| SourceShort  = TSR2159
| SourceLong    = [[TSR2159 - Player's Handbook]], Page 176
| SourceLong    = [[Player's Handbook (TSR2159)]], Page 176
| Vault        = Yes
| Vault        = Yes
| Spell2E      = Yes
| Spell2E      = Yes

Latest revision as of 08:26, 30 June 2024

Mending
1st Level Spell, Alteration
 Range: 30 yds.
 Duration: Permanent
 Area of Effect: 1 object
 Components: V, S, M
 Casting Time: 1
 Saving Throw: None
Description: This spell repairs small breaks or tears in objects. It will weld a broken ring, chain link, medallion, or slender dagger, providing but one break exists. Ceramic or wooden objects with multiple breaks can be invisibly re-joined to be as strong as new. A hole in a leather sack or wineskin is completely healed over by a mending spell. This spell does not, by itself, repair magical items of any type. One turn after the spell is cast, the magic of the joining fades, and the effect cannot be magically dispelled. The maximum volume of material the caster can mend is 1 cubic foot per level.

The material components of this spell are two small magnets of any type (lodestone in all likelihood) or two burrs.

Source: Player's Handbook (TSR2159), Page 176
 Mending
 1st Level Spell
 Alteration
 30 yds.
 Permanent
 1 object
 V, S, M
 1
 None
 This spell repairs small breaks or tears in objects. It will weld a broken ring, chain link, medallion, or slender dagger, providing but one break exists. Ceramic or wooden objects with multiple breaks can be invisibly re-joined to be as strong as new. A hole in a leather sack or wineskin is completely healed over by a mending spell. This spell does not, by itself, repair magical items of any type. One turn after the spell is cast, the magic of the joining fades, and the effect cannot be magically dispelled. The maximum volume of material the caster can mend is 1 cubic foot per level.

The material components of this spell are two small magnets of any type (lodestone in all likelihood) or two burrs.Property "Has description" (as page type) with input value "This spell repairs small breaks or tears in objects. It will weld a broken ring, chain link, medallion, or slender dagger, providing but one break exists. Ceramic or wooden objects with multiple breaks can be invisibly re-joined to be as strong as new. A hole in a leather sack or wineskin is completely healed over by a mending spell. This spell does not, by itself, repair magical items of any type. One turn after the spell is cast, the magic of the joining fades, and the effect cannot be magically dispelled. The maximum volume of material the caster can mend is 1 cubic foot per level.</br></br>The material components of this spell are two small magnets of any type (lodestone in all likelihood) or two burrs." contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.

 TSR2159
 Wizard
 1
 
 [[Has sphere:{{{Sphere}}}]]
 M
 Yes
 true