Shocking Grasp: Difference between revisions
(Created page with "{{Infobox Spell2E | Name = Shocking Grasp | DnDClass = Wizard | Level = 1 | LevelName = 1st Level Spell | School = Alteration | Range = Touch | Save = None | Duration = Special | Components = V, S | AoE = Creature touched | CastingTime = 1 | SubField = | SourceShort = TSR2159 | SourceLong = TSR2159 - Player's Handbook, Page 178 | Vault = Yes | Spell2E = Yes | First Letter...") |
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| Vault = Yes | | Vault = Yes | ||
| Spell2E = Yes | | Spell2E = Yes |
Latest revision as of 08:31, 30 June 2024
Shocking Grasp | |
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1st Level Spell, Alteration | |
Range: Touch Duration: Special Area of Effect: Creature touched |
Components: V, S Casting Time: 1 Saving Throw: None |
Description: When the wizard casts this spell, he develops a powerful electrical charge that gives a jolt to the creature touched. The spell remains in effect for one round per level of the caster or until it is discharged by the caster touching another creature. The shocking grasp delivers 1d8 points of damage, plus 1 point per level of the wizard (for example, a 2nd- level wizard would discharge a shock causing 1d8+2 points of damage). While the wizard must come close enough to his opponent to lay a hand on the opponent's body or upon an electrical conductor that touches the opponent's body, a like touch from the opponent does not discharge the spell. | |
Source: Player's Handbook (TSR2159), Page 178 |