Spider Climb: Difference between revisions
(Created page with "{{Infobox Spell2E | Name = Spider Climb | DnDClass = Wizard | Level = 1 | LevelName = 1st Level Spell | School = Alteration | Range = Touch | Save = Neg. | Duration = 3 rds. + 1 rd./level | Components = V, S, M | AoE = Creature touched | CastingTime = 1 | SubField = | SourceShort = TSR2159 | SourceLong = TSR2159 - Player's Handbook, Page 179 | Vault = Yes | Spell2E = Yes |...") |
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| SourceLong = [[ | | SourceLong = [[Player's Handbook (TSR2159)]], Page 179 | ||
| Vault = Yes | | Vault = Yes | ||
| Spell2E = Yes | | Spell2E = Yes |
Latest revision as of 08:32, 30 June 2024
Spider Climb | |
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1st Level Spell, Alteration | |
Range: Touch Duration: 3 rds. + 1 rd./level Area of Effect: Creature touched |
Components: V, S, M Casting Time: 1 Saving Throw: Neg. |
Description: A spider climb spell enables the recipient to climb and travel upon vertical surfaces as well as a giant spider, or even hang upside down from ceilings. Unwilling victims must be touched and are then allowed a saving throw vs. spell to negate the effect. The affected creature must have bare hands and feet in order to climb in this manner, at a movement rate of 6 (3 if at all encumbered). During the course of the spell, the recipient cannot handle objects that weigh less than a dagger (one pound), for such objects stick to his hands and feet. Thus, a wizard will find it virtually impossible to cast spells if under a spider climb spell. Sufficient force can pull the recipient free; the DM can assign a saving throw based on circumstances, the strength of the force, and so on. For example, a creature with a Strength of 12 might pull the subject free if the subject fails a saving throw vs. paralyzation (a moderately difficult saving throw). The caster can end the spell effect with a word.
The material components of this spell are a drop of bitumen and a live spider, both of which must be eaten by the spell recipient. | |
Source: Player's Handbook (TSR2159), Page 179 |