Pressure Resistance: Difference between revisions
(Created page with "{{Infobox Spell2E | Name = Pressure Resistance | DnDClass = Wizard | Level = 3 | LevelName = 3rd Level Spell | School = Alteration | Range = Touch | Save = None | Duration = 1 turn + 1 turn/level | Components = S, M | AoE = 1 Creature | CastingTime = 3 | SubField = | SourceShort = TSR2170 | SourceLong = TSR2170 - DMGR9 - of Ships and the Sea, Page 104 | Vault = Yes | Spell2E...") |
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| SourceLong = [[ | | SourceLong = [[DMGR9 - of Ships and the Sea (TSR2170)]], Page 104 | ||
| Vault = Yes | | Vault = Yes | ||
| Spell2E = Yes | | Spell2E = Yes |
Latest revision as of 09:16, 30 June 2024
Pressure Resistance | |
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3rd Level Spell, Alteration | |
Range: Touch Duration: 1 turn + 1 turn/level Area of Effect: 1 Creature |
Components: S, M Casting Time: 3 Saving Throw: None |
Description: This spell magically increases the recipient's resistance to the crushing force of water pressure, allowing him to function at greater depths underwater. The spell's recipient can safely dive to twice his normal depth.
For example, an unassisted human can normally withstand the effects of pressure to a maximum depth of 400 feet underwater. A human protected by this spell could safely dive to a depth of 800 feet. Note that this spell actually doubles the recipient's basic depth unit (see page 76). The material component is a piece of bone or cartilage from a deep-sea creature. | |
Source: DMGR9 - of Ships and the Sea (TSR2170), Page 104 |