Detect Life: Difference between revisions
(Created page with "{{Infobox Spell2E | Name = Detect Life | DnDClass = Wizard | Level = 2 | LevelName = 2nd Level Spell | School = Divination | Range = 10 feet/level | Save = None | Duration = 5 rounds | Components = V, S, M | AoE = One creature | CastingTime = 2 | SubField = | SourceShort = TSR2115 | SourceLong = TSR2115 - PHBR4 - The Complete Wizard's Handbook, Page 98 | Vault = Yes | Spell2E...") |
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| SourceShort = TSR2115 | | SourceShort = TSR2115 | ||
| SourceLong = [[ | | SourceLong = [[PHBR4 - The Complete Wizard's Handbook (TSR2115)]], Page 98 | ||
| Vault = Yes | | Vault = Yes | ||
| Spell2E = Yes | | Spell2E = Yes |
Latest revision as of 09:24, 30 June 2024
Detect Life | |
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2nd Level Spell, Divination | |
Range: 10 feet/level Duration: 5 rounds Area of Effect: One creature |
Components: V, S, M Casting Time: 2 Saving Throw: None |
Description: By use of this spell, the caster can determine if a creature is alive, including creatures in a coma or trance, or under the influence of feign death. Any form of mental protection prevents the effectiveness of this spell, as does any thickness of metal. An inch of stone or wood is treated as 10 feet of open space for the purpose of determining whether the spell functions.
The material components for this spell are a holy symbol and a hair from the head of a newborn animal. | |
Source: PHBR4 - The Complete Wizard's Handbook (TSR2115), Page 98 |