Tears of the Crocodile (AD&D 2E): Difference between revisions

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Tears of the Crocodile
1st Level Spell, Alteration (Reversible)
 Range: 0
 Duration: 2 rounds + 1 rd./2 levels
 Area of Effect: 10' radius
 Components: V,S,M
 Casting Time: 1
 Saving Throw: None
Description: By means of this spell, the caster can change freshwater into saltwater. This alteration occurs in a 10- foot radius centered on the caster.

The saltwater sphere repels all freshwater creatures of Animal intelligence or less. More intelligent creatures can enter the sphere, but they experience great discomfort while within the area of effect. Such creatures suffer a -1 attack roll penalty and make all saving throws at a -1 penalty while inside the sphere.

The material components required are three crocodile tears sealed in a hollow ceramic sphere.

The reverse of this spell, tears of the alligator, transforms an equal amount of saltwater into freshwater. Saltwater creatures suffer the same penalties as those listed above while within the sphere. The material components for the reverse spell are three alligator tears sealed within a hollow ceramic sphere.

Source: DMGR9 - of Ships and the Sea (TSR2170), Page 103
 Tears of the Crocodile
 1st Level Spell
 Alteration (Reversible)
 0
 2 rounds + 1 rd./2 levels
 10' radius
 V,S,M
 1
 None
 By means of this spell, the caster can change freshwater into saltwater. This alteration occurs in a 10- foot radius centered on the caster.

The saltwater sphere repels all freshwater creatures of Animal intelligence or less. More intelligent creatures can enter the sphere, but they experience great discomfort while within the area of effect. Such creatures suffer a -1 attack roll penalty and make all saving throws at a -1 penalty while inside the sphere.

The material components required are three crocodile tears sealed in a hollow ceramic sphere.

The reverse of this spell, tears of the alligator, transforms an equal amount of saltwater into freshwater. Saltwater creatures suffer the same penalties as those listed above while within the sphere. The material components for the reverse spell are three alligator tears sealed within a hollow ceramic sphere.Property "Has description" (as page type) with input value "By means of this spell, the caster can change freshwater into saltwater. This alteration occurs in a 10- foot radius centered on the caster.</br>The saltwater sphere repels all freshwater creatures of Animal intelligence or less. More intelligent creatures can enter the sphere, but they experience great discomfort while within the area of effect. Such creatures suffer a -1 attack roll penalty and make all saving throws at a -1 penalty while inside the sphere.</br></br>The material components required are three crocodile tears sealed in a hollow ceramic sphere.</br></br>The reverse of this spell, tears of the alligator, transforms an equal amount of saltwater into freshwater. Saltwater creatures suffer the same penalties as those listed above while within the sphere. The material components for the reverse spell are three alligator tears sealed within a hollow ceramic sphere." contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.

 TSR2170
 Wizard
 1
 
 [[Has sphere:{{{Sphere}}}]]
 T
 Yes
 true