Tears of the Crocodile (AD&D 2E): Difference between revisions
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Revision as of 05:14, 11 July 2024
Tears of the Crocodile | |
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1st Level Spell, Alteration (Reversible) | |
Range: 0 Duration: 2 rounds + 1 rd./2 levels Area of Effect: 10' radius |
Components: V,S,M Casting Time: 1 Saving Throw: None |
Description: By means of this spell, the caster can change freshwater into saltwater. This alteration occurs in a 10- foot radius centered on the caster.
The saltwater sphere repels all freshwater creatures of Animal intelligence or less. More intelligent creatures can enter the sphere, but they experience great discomfort while within the area of effect. Such creatures suffer a -1 attack roll penalty and make all saving throws at a -1 penalty while inside the sphere. The material components required are three crocodile tears sealed in a hollow ceramic sphere. The reverse of this spell, tears of the alligator, transforms an equal amount of saltwater into freshwater. Saltwater creatures suffer the same penalties as those listed above while within the sphere. The material components for the reverse spell are three alligator tears sealed within a hollow ceramic sphere. | |
Source: DMGR9 - of Ships and the Sea (TSR2170), Page 103 |