Withstand Water (AD&D 2E): Difference between revisions

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(Created page with "{{Infobox Spell2E | Name = Withstand Water | DnDClass = Wizard | Level = 2 | LevelName = 2nd Level Spell | School = Abjuration | Range = Touch | Save = None | Duration = 1 day/2 caster levels | Components = V | AoE = 1 Creature | CastingTime = 2 | SubField = 0 | SourceShort = TSR2170 | SourceLong = TSR2170 - DMGR9 - of Ships and the Sea, Page 103 | Vault = Yes | Spell2E = Yes...")
 
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| Spell2E      = Yes
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| First Letter  = W
| SpellDescription =  
| SpellDescription = This spell keeps the caster, or another being, from getting wet. The recipient of the spell can walk through pouring rain, stand beneath a waterfall, or travel underwater and still remain completely dry. The protection also extends to a spellcaster's material components. The protected components do not need to roll material component saving throws (see the optional rule on page 89) for the duration of this spell. In addition, the spell's protection extends to all equipment the recipient carries, including scrolls and spell books. Items that leave the recipient's possession instantly lose their waterproofing, but items not already wet become protected when the recipient picks them up.
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Revision as of 01:19, 2 June 2024

Withstand Water
2nd Level Spell, Abjuration
0
 Range: Touch
 Duration: 1 day/2 caster levels
 Area of Effect: 1 Creature
 Components: V
 Casting Time: 2
 Saving Throw: None
Description: This spell keeps the caster, or another being, from getting wet. The recipient of the spell can walk through pouring rain, stand beneath a waterfall, or travel underwater and still remain completely dry. The protection also extends to a spellcaster's material components. The protected components do not need to roll material component saving throws (see the optional rule on page 89) for the duration of this spell. In addition, the spell's protection extends to all equipment the recipient carries, including scrolls and spell books. Items that leave the recipient's possession instantly lose their waterproofing, but items not already wet become protected when the recipient picks them up.
Source: TSR2170 - DMGR9 - of Ships and the Sea, Page 103
 Withstand Water
 2nd Level Spell
 Abjuration
 Touch
 1 day/2 caster levels
 1 Creature
 V
 2
 None
 This spell keeps the caster, or another being, from getting wet. The recipient of the spell can walk through pouring rain, stand beneath a waterfall, or travel underwater and still remain completely dry. The protection also extends to a spellcaster's material components. The protected components do not need to roll material component saving throws (see the optional rule on page 89) for the duration of this spell. In addition, the spell's protection extends to all equipment the recipient carries, including scrolls and spell books. Items that leave the recipient's possession instantly lose their waterproofing, but items not already wet become protected when the recipient picks them up.Property "Has description" (as page type) with input value "This spell keeps the caster, or another being, from getting wet. The recipient of the spell can walk through pouring rain, stand beneath a waterfall, or travel underwater and still remain completely dry. The protection also extends to a spellcaster's material components. The protected components do not need to roll material component saving throws (see the optional rule on page 89) for the duration of this spell. In addition, the spell's protection extends to all equipment the recipient carries, including scrolls and spell books. Items that leave the recipient's possession instantly lose their waterproofing, but items not already wet become protected when the recipient picks them up." contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.
 TSR2170
 Wizard
 2
 0
 [[Has sphere:{{{Sphere}}}]]
 W
 Yes
 true