Detect Magic: Difference between revisions

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(Created page with "{{Infobox Spell2E | Name = Detect Magic | DnDClass = Wizard | Level = 1 | LevelName = 1st Level Spell | School = Divination | Range = 0 | Save = None | Duration = 2 rds./level | Components = V, S | AoE = 10 x 60 ft. | CastingTime = 1 | SubField = 0 | SourceShort = TSR2159 | SourceLong = TSR2159 - Player's Handbook, Page 172 | Vault = Yes | Spell2E = Yes | First Letter = D |...")
 
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| AoE          = 10 x 60 ft.
| AoE          = 10 x 60 ft.
| CastingTime  = 1
| CastingTime  = 1
| SubField      = 0
| SubField      =  
| SourceShort  = TSR2159
| SourceShort  = TSR2159
| SourceLong    = [[TSR2159 - Player's Handbook]], Page 172
| SourceLong    = [[TSR2159 - Player's Handbook]], Page 172

Revision as of 02:07, 2 June 2024

Detect Magic
1st Level Spell, Divination
 Range: 0
 Duration: 2 rds./level
 Area of Effect: 10 x 60 ft.
 Components: V, S
 Casting Time: 1
 Saving Throw: None
Description: When the detect magic spell is cast, the wizard detects magical radiations in a path 10 feet wide and up to 60 feet long, in the direction he is facing. The intensity of the magic can be determined (dim, faint, moderate, strong, overwhelming), and the wizard has a 10% chance per level to recognize if a certain type of magic (alteration, conjuration, etc.) is present. The caster can turn, scanning a 60-degree arc per round. A stone wall of 1 foot or more thickness, solid metal of 1 inch thickness, or a yard or more of solid wood blocks the spell. Magical areas, multiple types of magic, or strong local magical emanations may confuse or conceal weaker radiations. Note that this spell does not reveal the presence of good or evil, or reveal alignment. Otherplanar creatures are not necessarily magical.
Source: TSR2159 - Player's Handbook, Page 172
 Detect Magic
 1st Level Spell
 Divination
 0
 2 rds./level
 10 x 60 ft.
 V, S
 1
 None
 When the detect magic spell is cast, the wizard detects magical radiations in a path 10 feet wide and up to 60 feet long, in the direction he is facing. The intensity of the magic can be determined (dim, faint, moderate, strong, overwhelming), and the wizard has a 10% chance per level to recognize if a certain type of magic (alteration, conjuration, etc.) is present. The caster can turn, scanning a 60-degree arc per round. A stone wall of 1 foot or more thickness, solid metal of 1 inch thickness, or a yard or more of solid wood blocks the spell. Magical areas, multiple types of magic, or strong local magical emanations may confuse or conceal weaker radiations. Note that this spell does not reveal the presence of good or evil, or reveal alignment. Otherplanar creatures are not necessarily magical.Property "Has description" (as page type) with input value "When the detect magic spell is cast, the wizard detects magical radiations in a path 10 feet wide and up to 60 feet long, in the direction he is facing. The intensity of the magic can be determined (dim, faint, moderate, strong, overwhelming), and the wizard has a 10% chance per level to recognize if a certain type of magic (alteration, conjuration, etc.) is present. The caster can turn, scanning a 60-degree arc per round. A stone wall of 1 foot or more thickness, solid metal of 1 inch thickness, or a yard or more of solid wood blocks the spell. Magical areas, multiple types of magic, or strong local magical emanations may confuse or conceal weaker radiations. Note that this spell does not reveal the presence of good or evil, or reveal alignment. Otherplanar creatures are not necessarily magical." contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.
 TSR2159
 Wizard
 1
 
 [[Has sphere:{{{Sphere}}}]]
 D
 Yes
 true