Detect Undead: Difference between revisions

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(Created page with "{{Infobox Spell2E | Name = Detect Undead | DnDClass = Wizard | Level = 1 | LevelName = 1st Level Spell | School = Divination, Necromancy | Range = 0 | Save = None | Duration = 3 turns | Components = V, S, M | AoE = 60 ft. + 10 ft./level | CastingTime = 1 rd. | SubField = 0 | SourceShort = TSR2159 | SourceLong = TSR2159 - Player's Handbook, Page 173 | Vault = Yes | Spell2E = Y...")
 
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| AoE          = 60 ft. + 10 ft./level
| AoE          = 60 ft. + 10 ft./level
| CastingTime  = 1 rd.
| CastingTime  = 1 rd.
| SubField      = 0
| SubField      =  
| SourceShort  = TSR2159
| SourceShort  = TSR2159
| SourceLong    = [[TSR2159 - Player's Handbook]], Page 173
| SourceLong    = [[TSR2159 - Player's Handbook]], Page 173

Revision as of 02:08, 2 June 2024

Detect Undead
1st Level Spell, Divination, Necromancy
 Range: 0
 Duration: 3 turns
 Area of Effect: 60 ft. + 10 ft./level
 Components: V, S, M
 Casting Time: 1 rd.
 Saving Throw: None
Description: This spell enables the caster to detect all undead creatures out to the limit of the spell. The area of effect extends in a path 10 feet wide and 60 feet long (plus 10 feet longer per level of the wizard), in the direction the caster is facing. Scanning a direction requires one round, and the caster must be motionless. While the spell indicates direction, it does not give specific location or distance. It detects undead through walls and obstacles but is blocked by 1 foot of solid stone, 1 yard of wood or loose earth, or a thin coating of metal. The spell does not indicate the type of undead detected, only that undead are present.

The material component for this spell is a bit of earth from a grave.

Source: TSR2159 - Player's Handbook, Page 173
 Detect Undead
 1st Level Spell
 Divination, Necromancy
 0
 3 turns
 60 ft. + 10 ft./level
 V, S, M
 1 rd.
 None
 This spell enables the caster to detect all undead creatures out to the limit of the spell. The area of effect extends in a path 10 feet wide and 60 feet long (plus 10 feet longer per level of the wizard), in the direction the caster is facing. Scanning a direction requires one round, and the caster must be motionless. While the spell indicates direction, it does not give specific location or distance. It detects undead through walls and obstacles but is blocked by 1 foot of solid stone, 1 yard of wood or loose earth, or a thin coating of metal. The spell does not indicate the type of undead detected, only that undead are present.

The material component for this spell is a bit of earth from a grave.Property "Has description" (as page type) with input value "This spell enables the caster to detect all undead creatures out to the limit of the spell. The area of effect extends in a path 10 feet wide and 60 feet long (plus 10 feet longer per level of the wizard), in the direction the caster is facing. Scanning a direction requires one round, and the caster must be motionless. While the spell indicates direction, it does not give specific location or distance. It detects undead through walls and obstacles but is blocked by 1 foot of solid stone, 1 yard of wood or loose earth, or a thin coating of metal. The spell does not indicate the type of undead detected, only that undead are present.</br></br>The material component for this spell is a bit of earth from a grave." contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.

 TSR2159
 Wizard
 1
 
 [[Has sphere:{{{Sphere}}}]]
 D
 Yes
 true