Hold Portal

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Revision as of 03:36, 9 June 2024 by Bsycamore (talk | contribs) (Created page with "{{Infobox Spell2E | Name = Hold Portal | DnDClass = Wizard | Level = 1 | LevelName = 1st Level Spell | School = Alteration | Range = 20 yds./level | Save = None | Duration = 1 rd./level | Components = V | AoE = 20 sq. ft./level | CastingTime = 1 | SubField = | SourceShort = TSR2159 | SourceLong = TSR2159 - Player's Handbook, Page 175 | Vault = Yes | Spell2E = Yes | First Let...")
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Hold Portal
1st Level Spell, Alteration
 Range: 20 yds./level
 Duration: 1 rd./level
 Area of Effect: 20 sq. ft./level
 Components: V
 Casting Time: 1
 Saving Throw: None
Description: This spell magically bars a door, gate, or valve of wood, metal, or stone. The magical closure holds the portal fast, just as if it were securely closed and locked. Any extraplanar creature (djinn, elemental, etc.) with 4 or more Hit Dice can shatter the spell and burst open the portal. A wizard of 4 or more experience levels higher than the spellcaster can open the held portal at will. A knock spell or a successful dispel magic spell can negate the hold portal. Held portals can be broken or physically battered down.
Source: TSR2159 - Player's Handbook, Page 175
 Hold Portal
 1st Level Spell
 Alteration
 20 yds./level
 1 rd./level
 20 sq. ft./level
 V
 1
 None
 This spell magically bars a door, gate, or valve of wood, metal, or stone. The magical closure holds the portal fast, just as if it were securely closed and locked. Any extraplanar creature (djinn, elemental, etc.) with 4 or more Hit Dice can shatter the spell and burst open the portal. A wizard of 4 or more experience levels higher than the spellcaster can open the held portal at will. A knock spell or a successful dispel magic spell can negate the hold portal. Held portals can be broken or physically battered down.Property "Has description" (as page type) with input value "This spell magically bars a door, gate, or valve of wood, metal, or stone. The magical closure holds the portal fast, just as if it were securely closed and locked. Any extraplanar creature (djinn, elemental, etc.) with 4 or more Hit Dice can shatter the spell and burst open the portal. A wizard of 4 or more experience levels higher than the spellcaster can open the held portal at will. A knock spell or a successful dispel magic spell can negate the hold portal. Held portals can be broken or physically battered down." contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.
 TSR2159
 Wizard
 1
 
 [[Has sphere:{{{Sphere}}}]]
 H
 Yes
 true