Flamsterd's Flamestrike

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Revision as of 10:44, 6 June 2024 by Bsycamore (talk | contribs) (Created page with "{{Infobox Spell2E | Name = Flamsterd's Flamestrike | DnDClass = Wizard | Level = 4 | LevelName = 4th Level Spell | School = Evocation | Range = 10 yards/level | Save = 1/2 | Duration = 1 round (once activated) | Components = V, S, M | AoE = One creature | CastingTime = 4 (1 round if “set”) | SubField = 0 | SourceShort = TSR9301 | SourceLong = TSR9301 - FA1 - Halls of the High King, Page...")
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Flamsterd's Flamestrike
4th Level Spell, Evocation
0
 Range: 10 yards/level
 Duration: 1 round (once activated)
 Area of Effect: One creature
 Components: V, S, M
 Casting Time: 4 (1 round if “set”)
 Saving Throw: 1/2
Description: This specialized fire spell can be used both as a direct attack and as a guardian trap. In either case, it affects one creature only, flames appearing in a roaring spiral around the victim. The flamestrike does 1d12 + 1 hit points of damage per level of the caster and is a menace to clothing, carried items, and other flammable materials adjacent to the victim (item saving throws required). Unlike a fireball, it does not explode outwards to affect all beings in an area.

Flamsterd's flamestrike ruins any ongoing spellcasting on the part of the victim and endangers any unprotected accoutrements, even when the victim is magically protected against fire.

When used as a trap, a flamestrike must be cast on a small piece of metal (typically a piece of copper) and a series of specific triggering conditions (equivalent to those of a magic mouth spell) uttered. The trap is then "set" to activate when the conditions are met. It can be magically detected as a trap only if the detector is specifically considering an action that would trigger it.

The conditions typically involve disturbing the coin or piece of metal, and the flamestrike can wait indefinitely until the conditions are fulfilled. The conditions cannot involve anything involving detection of actions at a distance; that is, casting a specific spell or entering an area, if the coin is not disturbed by doing so, etc. If a dispel magic is cast on the coin before it is disturbed or any other of the preset conditions are fulfilled, the spell will be dispersed without taking effect. If one or more beings fulfill the conditions of a "set" flamestrike, the first one to do so is affected; if they do so simultaneously, the spell still affects only one being (determine randomly).

The material components are a pinch of saltpeter, filings or a small piece of any metal, a piece of phosphorous, and a pinch of ashes.

Source: TSR9301 - FA1 - Halls of the High King, Page 51
 Flamsterd's Flamestrike
 4th Level Spell
 Evocation
 10 yards/level
 1 round (once activated)
 One creature
 V, S, M
 4 (1 round if set)
 1/2
 This specialized fire spell can be used both as a direct attack and as a guardian trap. In either case, it affects one creature only, flames appearing in a roaring spiral around the victim. The flamestrike does 1d12 + 1 hit points of damage per level of the caster and is a menace to clothing, carried items, and other flammable materials adjacent to the victim (item saving throws required). Unlike a fireball, it does not explode outwards to affect all beings in an area.

Flamsterd's flamestrike ruins any ongoing spellcasting on the part of the victim and endangers any unprotected accoutrements, even when the victim is magically protected against fire.

When used as a trap, a flamestrike must be cast on a small piece of metal (typically a piece of copper) and a series of specific triggering conditions (equivalent to those of a magic mouth spell) uttered. The trap is then "set" to activate when the conditions are met. It can be magically detected as a trap only if the detector is specifically considering an action that would trigger it.

The conditions typically involve disturbing the coin or piece of metal, and the flamestrike can wait indefinitely until the conditions are fulfilled. The conditions cannot involve anything involving detection of actions at a distance; that is, casting a specific spell or entering an area, if the coin is not disturbed by doing so, etc. If a dispel magic is cast on the coin before it is disturbed or any other of the preset conditions are fulfilled, the spell will be dispersed without taking effect. If one or more beings fulfill the conditions of a "set" flamestrike, the first one to do so is affected; if they do so simultaneously, the spell still affects only one being (determine randomly).

The material components are a pinch of saltpeter, filings or a small piece of any metal, a piece of phosphorous, and a pinch of ashes.Property "Has description" (as page type) with input value "This specialized fire spell can be used both as a direct attack and as a guardian trap. In either case, it affects one creature only, flames appearing in a roaring spiral around the victim. The flamestrike does 1d12 + 1 hit points of damage per level of the caster and is a menace to clothing, carried items, and other flammable materials adjacent to the victim (item saving throws required). Unlike a fireball, it does not explode outwards to affect all beings in an area.</br></br>Flamsterd's flamestrike ruins any ongoing spellcasting on the part of the victim and endangers any unprotected accoutrements, even when the victim is magically protected against fire.</br></br>When used as a trap, a flamestrike must be cast on a small piece of metal (typically a piece of copper) and a series of specific triggering conditions (equivalent to those of a magic mouth spell) uttered. The trap is then "set" to activate when the conditions are met. It can be magically detected as a trap only if the detector is specifically considering an action that would trigger it.</br></br>The conditions typically involve disturbing the coin or piece of metal, and the flamestrike can wait indefinitely until the conditions are fulfilled. The conditions cannot involve anything involving detection of actions at a distance; that is, casting a specific spell or entering an area, if the coin is not disturbed by doing so, etc. If a dispel magic is cast on the coin before it is disturbed or any other of the preset conditions are fulfilled, the spell will be dispersed without taking effect. If one or more beings fulfill the conditions of a "set" flamestrike, the first one to do so is affected; if they do so simultaneously, the spell still affects only one being (determine randomly).</br></br>The material components are a pinch of saltpeter, filings or a small piece of any metal, a piece of phosphorous, and a pinch of ashes." contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.

 TSR9301
 Wizard
 4
 0
 [[Has sphere:{{{Sphere}}}]]
 F
 Yes
 true