Light

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Revision as of 03:41, 9 June 2024 by Bsycamore (talk | contribs) (Created page with "{{Infobox Spell2E | Name = Light | DnDClass = Wizard | Level = 1 | LevelName = 1st Level Spell | School = Alteration | Range = 60 yds. | Save = Special | Duration = 1 turn/level | Components = V, M | AoE = 20-ft. radius | CastingTime = 1 | SubField = | SourceShort = TSR2159 | SourceLong = TSR2159 - Player's Handbook, Page 176 | Vault = Yes | Spell2E = Yes | First Letter =...")
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Light
1st Level Spell, Alteration
 Range: 60 yds.
 Duration: 1 turn/level
 Area of Effect: 20-ft. radius
 Components: V, M
 Casting Time: 1
 Saving Throw: Special
Description: This spell creates a luminous glow, equal to torchlight, within a fixed radius of the spell's centre. Objects in darkness beyond this sphere can be seen, at best, as vague and shadowy shapes. The spell is centred on a point selected by the caster, and he must have a line of sight and unobstructed path for the spell when it is cast. Light can spring from air, rock, metal, wood, or almost any similar substance.

The effect is immobile unless it is specifically centred on a moveable object or mobile creature. If this spell is cast upon a creature, the applicable magic resistance and saving throw rolls must be made. Successful resistance negates the spell, while a successful saving throw indicates that the spell is centred immediately behind the creature, rather than upon the creature itself. Light taken into an area of magical darkness does not function, but if cast directly against magical darkness negates it (but only for the duration of the light spell, if the darkness effect is continual).

Light centred on the visual organs of a creature blinds it, reducing its attack rolls and saving throws by 4 and worsening its Armor Class by 4. The caster can end the spell at any time by uttering a single word.

The material component is a firefly or a piece of phosphorescent moss.

Source: TSR2159 - Player's Handbook, Page 176
 Light
 1st Level Spell
 Alteration
 60 yds.
 1 turn/level
 20-ft. radius
 V, M
 1
 Special
 This spell creates a luminous glow, equal to torchlight, within a fixed radius of the spell's centre. Objects in darkness beyond this sphere can be seen, at best, as vague and shadowy shapes. The spell is centred on a point selected by the caster, and he must have a line of sight and unobstructed path for the spell when it is cast. Light can spring from air, rock, metal, wood, or almost any similar substance.

The effect is immobile unless it is specifically centred on a moveable object or mobile creature. If this spell is cast upon a creature, the applicable magic resistance and saving throw rolls must be made. Successful resistance negates the spell, while a successful saving throw indicates that the spell is centred immediately behind the creature, rather than upon the creature itself. Light taken into an area of magical darkness does not function, but if cast directly against magical darkness negates it (but only for the duration of the light spell, if the darkness effect is continual).

Light centred on the visual organs of a creature blinds it, reducing its attack rolls and saving throws by 4 and worsening its Armor Class by 4. The caster can end the spell at any time by uttering a single word.

The material component is a firefly or a piece of phosphorescent moss.Property "Has description" (as page type) with input value "This spell creates a luminous glow, equal to torchlight, within a fixed radius of the spell's centre. Objects in darkness beyond this sphere can be seen, at best, as vague and shadowy shapes. The spell is centred on a point selected by the caster, and he must have a line of sight and unobstructed path for the spell when it is cast. Light can spring from air, rock, metal, wood, or almost any similar substance.</br></br>The effect is immobile unless it is specifically centred on a moveable object or mobile creature. If this spell is cast upon a creature, the applicable magic resistance and saving throw rolls must be made. Successful resistance negates the spell, while a successful saving throw indicates that the spell is centred immediately behind the creature, rather than upon the creature itself. Light taken into an area of magical darkness does not function, but if cast directly against magical darkness negates it (but only for the duration of the light spell, if the darkness effect is continual).</br></br>Light centred on the visual organs of a creature blinds it, reducing its attack rolls and saving throws by 4 and worsening its Armor Class by 4. The caster can end the spell at any time by uttering a single word.</br></br>The material component is a firefly or a piece of phosphorescent moss." contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.

 TSR2159
 Wizard
 1
 
 [[Has sphere:{{{Sphere}}}]]
 L
 Yes
 true