Chill Touch (AD&D 2E)

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Revision as of 02:33, 27 May 2024 by Bsycamore (talk | contribs) (Created page with "{{Infobox Spell2E | Name = Chill Touch | DnDClass = Wizard | Level = 1 | LevelName = 1st Level Spell | School = Necromancy | Range = 0 | Save = Neg. | Duration = 3 rds. + 1 rd./level | Components = V,S | AoE = The Caster | CastingTime = 1 | SubField = | SourceShort = TSR2159 | SourceLong = TSR2159 - Player's Handbook, Page 172 | Vault = Yes | Spell2E = Yes | First Letter =...")
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Chill Touch
1st Level Spell, Necromancy
 Range: 0
 Duration: 3 rds. + 1 rd./level
 Area of Effect: The Caster
 Components: V,S
 Casting Time: 1
 Saving Throw: Neg.
Description: When the caster completes this spell, a blue glow encompasses his hand. This energy attacks the life force of any living creature upon which the wizard makes a successful melee attack. The touched creature must roll a successful saving throw vs. spell or suffer 1d4 points of damage and lose 1 point of Strength. If the save is successful, the creature remains unharmed. Creatures not rated for Strength suffer a -1 penalty to their attack rolls for every other successful touch. Lost Strength returns at the rate of 1 point per hour. Damage must be cured magically or healed naturally.

This spell has a special effect on undead creatures. Undead touched by the caster suffer no damage or Strength loss, but they must successfully save vs. spell or flee for 1d4 rounds + 1 round per level of the caster.

Source: TSR2159 - Player's Handbook, Page 172
 Chill Touch
 1st Level Spell
 Necromancy
 0
 3 rds. + 1 rd./level
 The Caster
 V,S
 1
 Neg.
 When the caster completes this spell, a blue glow encompasses his hand. This energy attacks the life force of any living creature upon which the wizard makes a successful melee attack. The touched creature must roll a successful saving throw vs. spell or suffer 1d4 points of damage and lose 1 point of Strength. If the save is successful, the creature remains unharmed. Creatures not rated for Strength suffer a -1 penalty to their attack rolls for every other successful touch. Lost Strength returns at the rate of 1 point per hour. Damage must be cured magically or healed naturally.

This spell has a special effect on undead creatures. Undead touched by the caster suffer no damage or Strength loss, but they must successfully save vs. spell or flee for 1d4 rounds + 1 round per level of the caster.Property "Has description" (as page type) with input value "When the caster completes this spell, a blue glow encompasses his hand. This energy attacks the life force of any living creature upon which the wizard makes a successful melee attack. The touched creature must roll a successful saving throw vs. spell or suffer 1d4 points of damage and lose 1 point of Strength. If the save is successful, the creature remains unharmed. Creatures not rated for Strength suffer a -1 penalty to their attack rolls for every other successful touch. Lost Strength returns at the rate of 1 point per hour. Damage must be cured magically or healed naturally.</br></br>This spell has a special effect on undead creatures. Undead touched by the caster suffer no damage or Strength loss, but they must successfully save vs. spell or flee for 1d4 rounds + 1 round per level of the caster." contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.

 TSR2159
 Wizard
 1
 
 [[Has sphere:{{{Sphere}}}]]
 C
 Yes
 true