Shocking Grasp

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Shocking Grasp
1st Level Spell, Alteration
 Range: Touch
 Duration: Special
 Area of Effect: Creature touched
 Components: V, S
 Casting Time: 1
 Saving Throw: None
Description: When the wizard casts this spell, he develops a powerful electrical charge that gives a jolt to the creature touched. The spell remains in effect for one round per level of the caster or until it is discharged by the caster touching another creature. The shocking grasp delivers 1d8 points of damage, plus 1 point per level of the wizard (for example, a 2nd- level wizard would discharge a shock causing 1d8+2 points of damage). While the wizard must come close enough to his opponent to lay a hand on the opponent's body or upon an electrical conductor that touches the opponent's body, a like touch from the opponent does not discharge the spell.
Source: Player's Handbook (TSR2159), Page 178
 Shocking Grasp
 1st Level Spell
 Alteration
 Touch
 Special
 Creature touched
 V, S
 1
 None
 When the wizard casts this spell, he develops a powerful electrical charge that gives a jolt to the creature touched. The spell remains in effect for one round per level of the caster or until it is discharged by the caster touching another creature. The shocking grasp delivers 1d8 points of damage, plus 1 point per level of the wizard (for example, a 2nd- level wizard would discharge a shock causing 1d8+2 points of damage). While the wizard must come close enough to his opponent to lay a hand on the opponent's body or upon an electrical conductor that touches the opponent's body, a like touch from the opponent does not discharge the spell.Property "Has description" (as page type) with input value "When the wizard casts this spell, he develops a powerful electrical charge that gives a jolt to the creature touched. The spell remains in effect for one round per level of the caster or until it is discharged by the caster touching another creature. The shocking grasp delivers 1d8 points of damage, plus 1 point per level of the wizard (for example, a 2nd- level wizard would discharge a shock causing 1d8+2 points of damage). While the wizard must come close enough to his opponent to lay a hand on the opponent's body or upon an electrical conductor that touches the opponent's body, a like touch from the opponent does not discharge the spell." contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.
 TSR2159
 Wizard
 1
 
 [[Has sphere:{{{Sphere}}}]]
 S
 Yes
 true