Stop

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Stop
4th Level Spell, Alteration
 Range: 10'/level
 Duration: 4 rounds
 Area of Effect: One creature
 Components: V, S
 Casting Time: 4
 Saving Throw: Special
Description: This spell instantly confines the movements of any one target creature within range (including the caster himself) to the spatial location occupied when the spell takes effect.

In other words, the target's motion— airborne or otherwise —is instantly halted, and cannot move away from that spot. The stopped creature has full freedom of movement, but will remain in one spot for the duration of the spell.

Stop affects only one creature, chosen by the caster (seen or visualized, concentrated upon, and within range). It can therefore serve to separate a chosen rider from an unaffected mount.

Willing or not, target creatures are fully affected for 1 round. On the next round, a target, gets a saving throw vs. spell. If it is successful, the spell fails and movement begins again, slowed to feather fall (q.v., Player's Handbook) rate for the duration of the spell. If the save fails, the stop continues until the spell ends.

If the caster starts to cast another spell, stopping ceases. Creatures able to plane shift or become astral or ethereal can escape a stop spell.

A dispel magic cast on the target creature will free the creature instantly any time after the initial one-round stopping. Similarly, wearing a ring of free action allows a target creature to escape instantly after the first round of a stop spell.

Source: FOR2 - The Drow of the Underdark (TSR9326), Page 54
 Stop
 4th Level Spell
 Alteration
 10'/level
 4 rounds
 One creature
 V, S
 4
 Special
 This spell instantly confines the movements of any one target creature within range (including the caster himself) to the spatial location occupied when the spell takes effect.

In other words, the target's motion— airborne or otherwise —is instantly halted, and cannot move away from that spot. The stopped creature has full freedom of movement, but will remain in one spot for the duration of the spell.

Stop affects only one creature, chosen by the caster (seen or visualized, concentrated upon, and within range). It can therefore serve to separate a chosen rider from an unaffected mount.

Willing or not, target creatures are fully affected for 1 round. On the next round, a target, gets a saving throw vs. spell. If it is successful, the spell fails and movement begins again, slowed to feather fall (q.v., Player's Handbook) rate for the duration of the spell. If the save fails, the stop continues until the spell ends.

If the caster starts to cast another spell, stopping ceases. Creatures able to plane shift or become astral or ethereal can escape a stop spell.

A dispel magic cast on the target creature will free the creature instantly any time after the initial one-round stopping. Similarly, wearing a ring of free action allows a target creature to escape instantly after the first round of a stop spell.Property "Has description" (as page type) with input value "This spell instantly confines the movements of any one target creature within range (including the caster himself) to the spatial location occupied when the spell takes effect.</br></br>In other words, the target's motion— airborne or otherwise —is instantly halted, and cannot move away from that spot. The stopped creature has full freedom of movement, but will remain in one spot for the duration of the spell.</br></br>Stop affects only one creature, chosen by the caster (seen or visualized, concentrated upon, and within range). It can therefore serve to separate a chosen rider from an unaffected mount.</br></br>Willing or not, target creatures are fully affected for 1 round. On the next round, a target, gets a saving throw vs. spell. If it is successful, the spell fails and movement begins again, slowed to feather fall (q.v., Player's Handbook) rate for the duration of the spell. If the save fails, the stop continues until the spell ends.</br></br>If the caster starts to cast another spell, stopping ceases. Creatures able to plane shift or become astral or ethereal can escape a stop spell.</br></br>A dispel magic cast on the target creature will free the creature instantly any time after the initial one-round stopping. Similarly, wearing a ring of free action allows a target creature to escape instantly after the first round of a stop spell." contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.

 TSR9326
 Wizard
 4
 
 [[Has sphere:{{{Sphere}}}]]
 S
 Yes
 true