Acid Bolt (AD&D 2E)
Acid Bolt | |
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4th Level Spell, Conjuration | |
Range: 200 yards Duration: Special Area of Effect: Special |
Components: V,S, M Casting Time: 4 Saving Throw: Special |
Description: Surface-dwelling wizards view this spell as an improved version of Melfs acid arrow, but the acid bolt is a very old spell, thought to date from before the Descent of the drow.
The caster creates a continuous, straight stream of shimmering liquid that emerges from the caster's hand, and can be aimed (caster's attack roll to attain a "direct hit"). On impact, the bolt forms a 10'-radius sphere of acid, and explodes outward in a burst of liquid. Creatures struck by splashes from the acid bolt (any creature within a 20'radius danger zone) take 2d4 damage. Creatures struck directly by the bolt suffer 4d4 damage, and all items worn or carried by them must make saving throws. Splash damage only lasts one round. Direct hits do damage for multiple rounds, unless the acid is somehow neutralized. The acid bolt does an additional Id4 damage per round for every additional three experience levels of the caster. Note that this is different from the effects of the Melfs acid arrow spell, in that items carried by targets only make a saving throw only on the round of the initial strike. The material components of this spell are spittle from the caster, a dart, thorn, needle or icicle, a crystal or glass sphere of any size, and a clear glass vial of acid. | |
Source: FOR2 - The Drow of the Underdark (TSR9326), Page 52 |