Withstand Water (AD&D 2E)
Withstand Water | |
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2nd Level Spell, Abjuration | |
Range: Touch Duration: 1 day/2 caster levels Area of Effect: 1 Creature |
Components: V Casting Time: 2 Saving Throw: None |
Description: This spell keeps the caster, or another being, from getting wet. The recipient of the spell can walk through pouring rain, stand beneath a waterfall, or travel underwater and still remain completely dry. The protection also extends to a spellcaster's material components. The protected components do not need to roll material component saving throws (see the optional rule on page 89) for the duration of this spell. In addition, the spell's protection extends to all equipment the recipient carries, including scrolls and spell books. Items that leave the recipient's possession instantly lose their waterproofing, but items not already wet become protected when the recipient picks them up. | |
Source: DMGR9 - of Ships and the Sea (TSR2170), Page 103 |