FA2 - Nightmare Keep (TSR9341)

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 FA2 - Nightmare Keep
   Publisher: TSR
   Code: TSR9341
   ISBN: 1-56076-147-4
   Published: 1991
   Author(s): Rick Swan
   Rules: Advanced Dungeons and Dragons
   Edition: 2nd Edition
   Setting: Forgotten Realms
   BookType: Adventure
   Format: Softback
   Series: FA Series
   Character Level: Levels 18 - 20
   Physical Copy: Yes
   Owned PDF: Yes
   Library: Yes

FA2 - Nightmare Keep

What your players say a the start of Nightmare Keep: "Oh, look, an underground labyrinth filled with treasure. No one who's gone in ever came out alive. Gosh, we've never seen that before, oh no." (Stifled yawn.)

What they say early on in Nightmare Keep: "Hold it! What's going on? Oh, yacccch! We're getting out! This way, this way! What's that? Oh, no!"

Halfway through Nightmare Keep: "Okay. If we stick close and look sharp and don't act stupid, I think we might get out of this alive."

At the climax of Nightmare Keep: "Oh no. Oh no." A would-be conqueror is raising hordes of undead insects beneath Wolover's Keep in the Veilstone Peaks. This evil being was once a lich, a powerful undead wizard -- but that was not enough. Now something strange exists beneath the Keep, something repellent-and strong beyond measure.

Nightmare Keep: for the AD&D game adventurer with courage, a strong stomach, and superior firepower. This adventure is set near northwestern Cormyr in the Forgotten Realms, but it fits easily into any ongoing high-level campaign.


Table of Contents

Page No.
Introduction 1
Prologue - Flies and Lizards 6
Chapter 1 - Squirrels and Wasps 9
Chapter 2 - Goldfish and Turtles 22
Chapter 3 - Leeches and Butterflies 26
Chapter 4 - Spiders and Worms 55
New Magic - Rod of Immobile Insects 62
New Monster - Lichling 63

Known Wizard Spells

Known Priest Spells

Known Monsters