Gamemaster Law (ICE5521)
Publisher: Iron Crown Enterprises Code: ICE5521 ISBN: 1-55806-217-3 Published: 1995
Author(s): J. Hawkins
Rules: Rolemaster Standard System Edition: 3 - RMSS Setting: Rolemaster BookType: Sourcebook Format: Softback & Hardback Series: Rulebooks Character Level:
Physical Copy: Yes Owned PDF: No Library: Yes
Gamemaster Law
How many players should I try to handle at a time? Will my game be more successful if I focus on political intrigue or on simple adventuring?
How can I pull the characters from the jaws of death without it seeming contrived? How can I keep the ” power” in my game from getting out of hand? If you have ever asked yourself any of these questions, then this reference book is for you!
Gamemaster Law discusses:
- How to determine the best types of game for you to run based upon your skills and personality. Analysis of your available players and analysis of your own skills and preferences will help you set up your game for success.
- How to design exciting and intriguing stories, NPCs, and backgrounds.
- How to build believable backdrops for your stories—any good story needs an interesting world. This includes discussions about other “large-scale” structures (e.g., language evolution, religion, etc.).
- How to fine-tune your stories as they progress. Every GM should use each session as a check-point for letting stories evolve and grow.
- How to keep your campaign backdrop evolving to create an ever-changing world for adventuring.
- How to enhance the enjoyment of your gaming sessions. Specific control mechanisms, game metabolism monitoring, and presentation techniques are all covered.
- How to utilize some of the special types of gaining environments. this includes tournament gaming (designing, running, and playing) as well as on-line gaming.
- How to use Rolemaster mechanics and rules for very specific situations. This includes guidelines for commerce and trading, healing systems, diseases, poisons, equipment lists, and more!