Ghoul Touch
Ghoul Touch | |
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2nd Level Spell, Necromancy | |
Range: 0 Duration: 1 round/level Area of Effect: One person |
Components: V, S, M Casting Time: 2 Saving Throw: Special |
Description: When this spell is in effect, the caster's touch causes any single human, dwarf, gnome, half-elf, or halfling to become rigid for 3-8 (1d6 +2) rounds unless the victim makes a successful saving throw vs. paralyzation. Additionally, the paralyzed victim exudes a carrion stench in a 10-foot radius that causes retching and nausea. Those within this area who fail to save vs. poison will make their attacks with a -2 penalty until the spell reaches the end of its duration.
The material component for this spell is a small scrap of cloth taken from the clothing of a ghoul or a pinch of earth from a ghoul's lair. | |
Source: PHBR4 - The Complete Wizard's Handbook (TSR2115), Page 98 |