Glide

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Glide
1st Level Spell, Alteration
 Range: Touch
 Duration: 3 rounds + 1 rd./level
 Area of Effect: 1 Creature
 Components: V,S
 Casting Time: 1
 Saving Throw: None
Description: This spell reduces water resistance, allowing the recipient to travel at an increased rate underwater. Creatures under the influence of this spell can swim or walk at a rate equal to half their land movement rate times 10, in yards per round. Thus, a human with a movement rate of 12 could swim or walk 60 (12+2=6x10-60) yards or 180 feet per round.

A character too heavily encumbered to swim cannot do so by virtue of this spell, but he can walk along the bottom at the increased rate.

This spell does not improve the movement rates of aquatic creatures, nor does it reduce any combat or other penalties incurred through underwater adventuring.

Source: DMGR9 - of Ships and the Sea (TSR2170), Page 103
 Glide
 1st Level Spell
 Alteration
 Touch
 3 rounds + 1 rd./level
 1 Creature
 V,S
 1
 None
 This spell reduces water resistance, allowing the recipient to travel at an increased rate underwater. Creatures under the influence of this spell can swim or walk at a rate equal to half their land movement rate times 10, in yards per round. Thus, a human with a movement rate of 12 could swim or walk 60 (12+2=6x10-60) yards or 180 feet per round.

A character too heavily encumbered to swim cannot do so by virtue of this spell, but he can walk along the bottom at the increased rate.

This spell does not improve the movement rates of aquatic creatures, nor does it reduce any combat or other penalties incurred through underwater adventuring.Property "Has description" (as page type) with input value "This spell reduces water resistance, allowing the recipient to travel at an increased rate underwater. Creatures under the influence of this spell can swim or walk at a rate equal to half their land movement rate times 10, in yards per round. Thus, a human with a movement rate of 12 could swim or walk 60 (12+2=6x10-60) yards or 180 feet per round.</br>A character too heavily encumbered to swim cannot do so by virtue of this spell, but he can walk along the bottom at the increased rate.</br></br>This spell does not improve the movement rates of aquatic creatures, nor does it reduce any combat or other penalties incurred through underwater adventuring." contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.

 TSR2170
 Wizard
 1
 
 [[Has sphere:{{{Sphere}}}]]
 G
 Yes
 true