Hand of Darkness

From TTRPG Vault Wiki
Hand of Darkness
3rd Level Spell, Alteration
 Range: 10 yards/level
 Duration: 1 turn + 1 turn/level
 Area of Effect: Light sources within a 30' radius sphere
 Components: V,S, M
 Casting Time: 3
 Saving Throw: None
Description: This spell cloaks the light sources that the drow hate so much, quickly and with great precision. On the round after casting, the radiances caused by glowing magical items, light and continual light spells, torches, fires, and other light sources within the 30'-radius area of effect "go out." The sources themselves are not extinguished (an unseen fire still burns fuel, and beings coming into contact with it), but simply give off no light.

The spell area of effect is aimed as if the caster were launching a direct attack (a "missed" attack roll causes the spell focus to be other than where it was intended; refer to the Scatter Diagram in the "Grenade-Like Missiles" section of the "Combat" chapter of the Dungeon Master's Guide). A dispel magic spell ends the effects of a hand of darkness, but will also destroy any magical light that it was masking. Continual light or "at will" radiances such as glowing magical swords are negated for 1 round/level of the caster of the dispel.

Creatures requiring light for vision (a hand of darkness spell has no effect on infravision) suffer "Total darkness" penalties while this spell is in effect (see "Vision and Light" in the DMG.

Hand of darkness cannot be dispelled by subsequent casting of light or continual light spells. The effect continues until the hand spell expires or is specifically dispelled. Beings in the area cannot see light from outside, and light sources brought into the area have their lights "extinguished." The material components of this spell are a piece of coal or handful of ash, a small sphere of black glass or stone, and a scrap of black cloth, fur, or hide.

Source: FOR2 - The Drow of the Underdark (TSR9326), Page 51
 Hand of Darkness
 3rd Level Spell
 Alteration
 10 yards/level
 1 turn + 1 turn/level
 Light sources within a 30' radius sphere
 V,S, M
 3
 None
 This spell cloaks the light sources that the drow hate so much, quickly and with great precision. On the round after casting, the radiances caused by glowing magical items, light and continual light spells, torches, fires, and other light sources within the 30'-radius area of effect "go out." The sources themselves are not extinguished (an unseen fire still burns fuel, and beings coming into contact with it), but simply give off no light.

The spell area of effect is aimed as if the caster were launching a direct attack (a "missed" attack roll causes the spell focus to be other than where it was intended; refer to the Scatter Diagram in the "Grenade-Like Missiles" section of the "Combat" chapter of the Dungeon Master's Guide). A dispel magic spell ends the effects of a hand of darkness, but will also destroy any magical light that it was masking. Continual light or "at will" radiances such as glowing magical swords are negated for 1 round/level of the caster of the dispel.

Creatures requiring light for vision (a hand of darkness spell has no effect on infravision) suffer "Total darkness" penalties while this spell is in effect (see "Vision and Light" in the DMG.

Hand of darkness cannot be dispelled by subsequent casting of light or continual light spells. The effect continues until the hand spell expires or is specifically dispelled. Beings in the area cannot see light from outside, and light sources brought into the area have their lights "extinguished." The material components of this spell are a piece of coal or handful of ash, a small sphere of black glass or stone, and a scrap of black cloth, fur, or hide.Property "Has description" (as page type) with input value "This spell cloaks the light sources that the drow hate so much, quickly and with great precision. On the round after casting, the radiances caused by glowing magical items, light and continual light spells, torches, fires, and other light sources within the 30'-radius area of effect "go out." The sources themselves are not extinguished (an unseen fire still burns fuel, and beings coming into contact with it), but simply give off no light.</br></br>The spell area of effect is aimed as if the caster were launching a direct attack (a "missed" attack roll causes the spell focus to be other than where it was intended; refer to the Scatter Diagram in the "Grenade-Like Missiles" section of the "Combat" chapter of the Dungeon Master's Guide). A dispel magic spell ends the effects of a hand of darkness, but will also destroy any magical light that it was masking. Continual light or "at will" radiances such as glowing magical swords are negated for 1 round/level of the caster of the dispel.</br></br>Creatures requiring light for vision (a hand of darkness spell has no effect on infravision) suffer "Total darkness" penalties while this spell is in effect (see "Vision and Light" in the DMG.</br></br>Hand of darkness cannot be dispelled by subsequent casting of light or continual light spells. The effect continues until the hand spell expires or is specifically dispelled. Beings in the area cannot see light from outside, and light sources brought into the area have their lights "extinguished." The material components of this spell are a piece of coal or handful of ash, a small sphere of black glass or stone, and a scrap of black cloth, fur, or hide." contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.

 TSR9326
 Wizard
 3
 
 [[Has sphere:{{{Sphere}}}]]
 H
 Yes
 true