Space Master Privateers (GCP-SMP-4500)

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 Space Master Privateers
   Publisher: Iron Crown Enterprises
   Code: GCP-SMP-4500
   ISBN: 1-55806-562-8
   Published: 2000
   Author(s): Robert J. Defendi
   Rules: Spacemaster Privateers
   Edition: 3rd Edition
   Setting: Spacemaster Privateers
   BookType: Rulebook
   Format: Paperback
   Series: Rulebooks
   Character Level: 
   Physical Copy: No
   Owned PDF: Yes
   Library: Yes

Space Master Privateers

The panel exploded in a glowing crash of sparks. Mrralff cursed violently, waiting for the diagnostics to flicker across his screen. He breathed a sigh of relief. Nothing was damaged that did not have a redundant system.

Their relative velocities had carried Mrralff and his enemy far apart. It would take a moment for the Jeronan to pull his craft back into a firing position. but only a moment. The computer was still fighting to orient after the torpedo impact. His father, when training him to fly, had been very clear on the matter "Recover the tumble within 3 seconds or I'll beat you until you're unconscious." His ISC flight instructor had been more helpful. "When your gimbals are out and you don't have time to tackle roll, pitch and yawl one at a time, just pick a point in the sky fly toward it. Easier said than done.

Spacemaster Privateers is the perfect way to start your adventures with the ultimate science fiction role playing system. In the dynamic Privateers setting. you and your players play a part in the last, desperate gamble to win a war against an evil driven by insanity.

Everything you need to play combat-- character creation, a complete setting, starships. and even psychic powers can be found in the pages of this one book! Once you're up and running. other Spacemaster support books add even more flavor, detail, and action to your game.

The wonders of the future can be yours today!


Table of Contents

Page No.
Part I Introduction
How to Use Spacemaster 6
Key Concepts and Mechanisms 6
Calculation Conventions 8
Dice Rolling Conventions 8
Definitions 8
Other Products 11
Part II The Privateers
1.0 - A Brief History of Intelligent Life 13
2.0 - The War 16
3.0 - The State of the Universe 20
4.0 - The Architects 21
5.0 - The Jeronan Empire 22
6.0 - The ISC 23
7.0 - Travel 25
8.0 - Communication 26
9.0 - Sensors 26
10.0 - Computers 27
11.0 - Artificial Life 28
12.0 - Virtual Humans 28
13.0 - Laws and Law Enforcement 29
14.0 - Power 29
15.0 - Medicine 29
Part III Your Character
16.0 - Character Concept 32
17.0 - The Initial Choices 33
18.0 - Stats 36
19.0 - Adolescence Skill Development 38
20.0 - Background Options 40
21.0 - Apprenticeship Skill Development 42
22.0 - Your Character’s Role 48
23.0 - Final Character Preparation 50
24.0 - Experience & Advancing Levels 55