Starharp
Starharp | |
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6th Level Spell, Alteration, Necromancy | |
Range: 0 Duration: 1 round/level Area of Effect: 2'/level diameter sphere |
Components: V, S, M Casting Time: 6 Saving Throw: None |
Description: This powerful spell is customarily known only by Harpers, in particular, the traveling bards among them. It creates a blue-white, glowing image of a harp, floating in the air above the caster's head. The harp plays by itself, echoing and elaborating on whatever tune the caster sang or hummed during the casting, and emits little "stars" of twinkling radiance as it does so.
All creatures within the harp's area of effect (a sphere centered on the harp, which moves with the caster) are instantly freed from any existing natural or magical pain, nausea, charms, holds, fear, stunning, and any effects of a repulsion spell. These effects will not return after the starharp fades away. In addition, the caster may concentrate on any one being within range during spellcasting, and that being will be magically cured of 2-8 hp of damage as soon as the harp appears. (If no being is chosen, this healing power is lost; it cannot be saved for later. Neither can this spell be used to give healthy beings additional "extra" hit points.) This spell cannot be disrupted by attacks against the caster or the harp image. Magical darkness of any sort cannot form or persist within the starharp's area of effect. Once the spell is cast, the creator of a starharp is free to fight, sleep, cast spells, and engage in other activities without affecting the starharp. If the caster is slain, the harp continues to function, but turns blood-red, its tune becoming sad. The spells material components are a tear from the caster and a tiny carved harp of wood, bone, or ivory. | |
Source: TSR9301 - FA1 - Halls of the High King, Page 51 |