Space Master Privateers (GCP-SMP-4500): Difference between revisions
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== Space Master Privateers == | == Space Master Privateers == | ||
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The wonders of the future can be yours today! | The wonders of the future can be yours today! | ||
=== Table of Contents === | |||
{| class="wikitable" | |||
! | |||
! Page No. | |||
|- | |||
| colspan="2" | '''Part I Introduction''' | |||
|- | |||
| [[GCP-SMP-4500 - How to Use Spacemaster|How to Use Spacemaster]] | |||
| style="text-align:right;" | 6 | |||
|- | |||
| [[GCP-SMP-4500 - Key Concepts and Mechanisms|Key Concepts and Mechanisms]] | |||
| style="text-align:right;" | 6 | |||
|- | |||
| [[GCP-SMP-4500 - Calculation Conventions|Calculation Conventions]] | |||
| style="text-align:right;" | 8 | |||
|- | |||
| [[GCP-SMP-4500 - Dice Rolling Conventions|Dice Rolling Conventions]] | |||
| style="text-align:right;" | 8 | |||
|- | |||
| [[GCP-SMP-4500 - Definitions|Definitions]] | |||
| style="text-align:right;" | 8 | |||
|- | |||
| [[GCP-SMP-4500 - Other Products|Other Products]] | |||
| style="text-align:right;" | 11 | |||
|- | |||
| colspan="2" | '''Part II The Privateers''' | |||
|- | |||
| [[GCP-SMP-4500 - 1.0 - A Brief History of Intelligent Life|1.0 - A Brief History of Intelligent Life]] | |||
| style="text-align:right;" | 13 | |||
|- | |||
| [[GCP-SMP-4500 - 2.0 - The War|2.0 - The War]] | |||
| style="text-align:right;" | 16 | |||
|- | |||
| [[GCP-SMP-4500 - 3.0 - The State of the Universe|3.0 - The State of the Universe]] | |||
| style="text-align:right;" | 20 | |||
|- | |||
| [[GCP-SMP-4500 - 4.0 - The Architects|4.0 - The Architects]] | |||
| style="text-align:right;" | 21 | |||
|- | |||
| [[GCP-SMP-4500 - 5.0 - The Jeronan Empire|5.0 - The Jeronan Empire]] | |||
| style="text-align:right;" | 22 | |||
|- | |||
| [[GCP-SMP-4500 - 6.0 - The ISC|6.0 - The ISC]] | |||
| style="text-align:right;" | 23 | |||
|- | |||
| [[GCP-SMP-4500 - 7.0 - Travel|7.0 - Travel]] | |||
| style="text-align:right;" | 25 | |||
|- | |||
| [[GCP-SMP-4500 - 8.0 - Communication|8.0 - Communication]] | |||
| style="text-align:right;" | 26 | |||
|- | |||
| [[GCP-SMP-4500 - 9.0 - Sensors|9.0 - Sensors]] | |||
| style="text-align:right;" | 26 | |||
|- | |||
| [[GCP-SMP-4500 - 10.0 - Computers|10.0 - Computers]] | |||
| style="text-align:right;" | 27 | |||
|- | |||
| [[GCP-SMP-4500 - 11.0 - Artificial Life|11.0 - Artificial Life]] | |||
| style="text-align:right;" | 28 | |||
|- | |||
| [[GCP-SMP-4500 - 12.0 - Virtual Humans|12.0 - Virtual Humans]] | |||
| style="text-align:right;" | 28 | |||
|- | |||
| [[GCP-SMP-4500 - 13.0 - Laws and Law Enforcement|13.0 - Laws and Law Enforcement]] | |||
| style="text-align:right;" | 29 | |||
|- | |||
| [[GCP-SMP-4500 - 14.0 - Power|14.0 - Power]] | |||
| style="text-align:right;" | 29 | |||
|- | |||
| [[GCP-SMP-4500 - 15.0 - Medicine|15.0 - Medicine]] | |||
| style="text-align:right;" | 29 | |||
|- | |||
| colspan="2" | '''Part III Your Character''' | |||
|- | |||
| [[GCP-SMP-4500 - 16.0 - Character Concept|16.0 - Character Concept]] | |||
| style="text-align:right;" | 32 | |||
|- | |||
| [[GCP-SMP-4500 - 17.0 - The Initial Choices|17.0 - The Initial Choices]] | |||
| style="text-align:right;" | 33 | |||
|- | |||
| [[GCP-SMP-4500 - 18.0 - Stats|18.0 - Stats]] | |||
| style="text-align:right;" | 36 | |||
|- | |||
| [[GCP-SMP-4500 - 19.0 - Adolescence Skill Development|19.0 - Adolescence Skill Development]] | |||
| style="text-align:right;" | 38 | |||
|- | |||
| [[GCP-SMP-4500 - 20.0 - Background Options|20.0 - Background Options]] | |||
| style="text-align:right;" | 40 | |||
|- | |||
| [[GCP-SMP-4500 - 21.0 - Apprenticeship Skill Development|21.0 - Apprenticeship Skill Development]] | |||
| style="text-align:right;" | 42 | |||
|- | |||
| [[GCP-SMP-4500 - 22.0 - Your Character’s Role|22.0 - Your Character’s Role]] | |||
| style="text-align:right;" | 48 | |||
|- | |||
| [[GCP-SMP-4500 - 23.0 - Final Character Preparation|23.0 - Final Character Preparation]] | |||
| style="text-align:right;" | 50 | |||
|- | |||
| [[GCP-SMP-4500 - 24.0 - Experience & Advancing Levels|24.0 - Experience & Advancing Levels]] | |||
| style="text-align:right;" | 55 | |||
|- | |||
|} | |||
<br><br> | <br><br> |
Latest revision as of 10:15, 7 July 2024
Publisher: Iron Crown Enterprises Code: GCP-SMP-4500 ISBN: 1-55806-562-8 Published: 2000
Author(s): Robert J. Defendi
Rules: Spacemaster Privateers Edition: 3rd Edition Setting: Spacemaster Privateers BookType: Rulebook Format: Paperback Series: Rulebooks Character Level:
Physical Copy: No Owned PDF: Yes Library: Yes
Space Master Privateers
The panel exploded in a glowing crash of sparks. Mrralff cursed violently, waiting for the diagnostics to flicker across his screen. He breathed a sigh of relief. Nothing was damaged that did not have a redundant system.
Their relative velocities had carried Mrralff and his enemy far apart. It would take a moment for the Jeronan to pull his craft back into a firing position. but only a moment. The computer was still fighting to orient after the torpedo impact. His father, when training him to fly, had been very clear on the matter "Recover the tumble within 3 seconds or I'll beat you until you're unconscious." His ISC flight instructor had been more helpful. "When your gimbals are out and you don't have time to tackle roll, pitch and yawl one at a time, just pick a point in the sky fly toward it. Easier said than done.
Spacemaster Privateers is the perfect way to start your adventures with the ultimate science fiction role playing system. In the dynamic Privateers setting. you and your players play a part in the last, desperate gamble to win a war against an evil driven by insanity.
Everything you need to play combat-- character creation, a complete setting, starships. and even psychic powers can be found in the pages of this one book! Once you're up and running. other Spacemaster support books add even more flavor, detail, and action to your game.
The wonders of the future can be yours today!
Table of Contents
Page No. | |
---|---|
Part I Introduction | |
How to Use Spacemaster | 6 |
Key Concepts and Mechanisms | 6 |
Calculation Conventions | 8 |
Dice Rolling Conventions | 8 |
Definitions | 8 |
Other Products | 11 |
Part II The Privateers | |
1.0 - A Brief History of Intelligent Life | 13 |
2.0 - The War | 16 |
3.0 - The State of the Universe | 20 |
4.0 - The Architects | 21 |
5.0 - The Jeronan Empire | 22 |
6.0 - The ISC | 23 |
7.0 - Travel | 25 |
8.0 - Communication | 26 |
9.0 - Sensors | 26 |
10.0 - Computers | 27 |
11.0 - Artificial Life | 28 |
12.0 - Virtual Humans | 28 |
13.0 - Laws and Law Enforcement | 29 |
14.0 - Power | 29 |
15.0 - Medicine | 29 |
Part III Your Character | |
16.0 - Character Concept | 32 |
17.0 - The Initial Choices | 33 |
18.0 - Stats | 36 |
19.0 - Adolescence Skill Development | 38 |
20.0 - Background Options | 40 |
21.0 - Apprenticeship Skill Development | 42 |
22.0 - Your Character’s Role | 48 |
23.0 - Final Character Preparation | 50 |
24.0 - Experience & Advancing Levels | 55 |